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: And I'm just not convinced that the burden of change lies on artists. Sure,
: games are art and you can make a statement through them, but art is a
: product like any other, and your primary goal is to sell it (especially
: when it costs tens of millions to produce).
: I guess all I'm saying is that if we want depictions of women in media to
: change, society has to change first. Even if Quiet IS exactly as
: sexualized and cliche as the sensationalists will have us believe, that's
: hardly Kojima's fault. It's society's fault that people think there's a
: dichotomy between character and sexuality for women. Both the criticisms
: of MGS5 and the object of criticism itself embody that false dichotomy.
: just my 2 cents, the part i quoted was the only part of your post i disagreed
: with. everything else i'm behind, i just think that the 'blame game' is
: focused in the wrong direction. treat the cause, not the symptoms, et
: cetera.
Eh. I'm certainly not going to deny the monetary advantages of putting good looking people on screen vs ugly ones, but how does a content creator get off the hook just because something sells? At the very least they're both wrong aren't they? Society for accepting stereotypes, and the creators for catering to them. If all the content creators refused to lower themselves then what choice would society have?