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I disagree, I think there's a perfectly good reason for it. It's because it sells. Audiences demand it, and not only male audiences. It's just what people want to see - those "one dimensional stereotypes". We're familiar with tropes and cliches, that's why they're so pervasive. People say they want novelty and diversity, but what they mean is that they want to be told variations of the same story with variations of the same characters.
And I'm just not convinced that the burden of change lies on artists. Sure, games are art and you can make a statement through them, but art is a product like any other, and your primary goal is to sell it (especially when it costs tens of millions to produce).
I guess all I'm saying is that if we want depictions of women in media to change, society has to change first. Even if Quiet IS exactly as sexualized and cliche as the sensationalists will have us believe, that's hardly Kojima's fault. It's society's fault that people think there's a dichotomy between character and sexuality for women. Both the criticisms of MGS5 and the object of criticism itself embody that false dichotomy.
just my 2 cents, the part i quoted was the only part of your post i disagreed with. everything else i'm behind, i just think that the 'blame game' is focused in the wrong direction. treat the cause, not the symptoms, et cetera.