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: You will also no longer have people hiding behind rocks and just waiting for
: the boss to get to 1% before jumping out and actually doing something. If
: a boss appears, you want people to immediately start firing upon it and
: trying to kill it as a team. As it stands now, there is no reason to shoot
: it at the beginning. When playing on A.R.C, and I see teh Warden Eternal
: appear, instead of rushing over to fight him, I will just stand at a
: distance with my br and just wait and wait and wait for people to take
: down his health so that when it gets to 1% I can fire my shots and hope to
: get the kill. The Warden stops being something that you have to rush in
: and kill and is now something you just have to shoot once in order to
: claim 100% of the points. I find that dumb.
I can see this idea working.
Alternatively, with less of a change to the existing mechanic, what if the kill merely gives you a bonus, or a set percentage. So you get team 1 getting the boss 70% down, red comes in and nabs the kill. Right now, Red get the full points. I could see two variants: Either Red continues to get the points, but Blue get maybe half their percentage in damage point (so the split goes 35% / 65%), or they just get say a static 10%. OR the team with the most damge get the points, but the killer gets the bonus (either method just mentioned).
Blue hits 70%, Red hits 30% for the kill. (right now, red gets 100% points)
A) Point spread by damage
opt1, benefit killer) Blue gets 35% points, Red 65%
opt2, benefit bigger attacker) Red gets 15%, Blue gets 85%
B) Kill bonus
opt3, benefit bigger attacker) Blue gets 90%, Red 10%
opt4, benefit killer) Red gets 90%, Blue 10%
Option 4 is most similar to the current way, but making sure Blue gets something for doing the most damage even though their kill was 'stolen'.
But I think Option 2 feels most natural. If the killing team doesn't get all points for the kill, then this method means that Red may see that Blue has taken the most out of the boss, but they still want some points so aim to take out whatever other damage they can.
* If Blue still gets the kill, Red at least gets half their damage percentage in points (85/15 breakdown).
* If RED gets the kill, they cut Blue's damage percentage in half - If Blue got 70% and Red 30%, but Red makes the kill, then Blue gets 35% points and red keep the 65%. -- No more kill stealing for full points - teams that deal significant damage still get a good chunk of points, but if you get the kill you do get the advantage of either nabbing the most points or cutting the other team's points in half and taking the rest.
I think that allows a team to actually strategize for both - get as much damage as you can to lock in a higher reward, AND still aim for the kill so you get your full reward and cut the other team's in half.