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: That mean other player stole my point! >:(
: I deserve it!
: Some people want their participation trophies, they don't want to actually compete.
What if we discussed this without mocking and insulting the other viewpoints?
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On-topic...I dunno. It's a tricky mechanic to balance. I must admit, "last hit gets the point" has annoyed me a lot in Guild Wars 2 PvP (there's a map with bonus bosses that work like this, each awarding 25 points when killed). However, I do also see how it's a way to achieve comebacks - and to stop them. I know from experience that thinking you've earned yourself a comeback and then having one guy swoop in, plink once, and shut you down completely, is exceptionally frustrating.
I think maybe a problem with it is that in games like GW2 and Halo, it's kind of hard to have a strategy for stealing it beyond "spam and hope", because there's so much ordnance flying around that you can't time your steal with much precision. That gives a sort of feeling of randomness. I'm not sure how to fix this though.
tbh that tug-of-war thing sounds good. There's also the possibility of using a mechanic other than health - what if the bosses were invincible, but would be distracted by incoming fire and become vulnerable to assassinations?