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: But I believe I have a solution to this issue.
: What if the kill was actually based on the team that was hammering it? Kind
: of like the Strongholds/Territories game-type? But instead of being in the
: radius of the flag, the teams simply have to shoot at the boss until he
: goes down. There be no indicator as to his health, but one that resembles
: the stronghold territory. Instead of a life bar, it's a bar that shows
: which team is getting the most hits in. And as it fluctuates, the teams
: must then work together to finish the boss off. Basically a Tug Of War
: between teams for each boss. And while they are trying to win this mini
: war, they are all being shot at by the boss, A.I. minions, and the other
: team. Of course, which ever team has the most powerful shots, will fill
: the bar more with their color. This way, a single player or two has a
: chance to stall the opposing team's boss win until his backup arrives.
: Then it becomes a all out tug of war fight. Just like the base captures.
: It may take a while, but eventually one team will win.
: In case all of that came out too complicated, here's the short version.
: Make Boss fights play out like base captures. but instead of standing in the
: designated area, you simply shoot at the boss.
: That way the "tension/risk/excitement from the encounter" remains
: without a team feeling cheated.
I honestly do like the danger of 'kill stealing' with the way boss encounters currently behave in Warzone, but something like this idea of a tug of war would work. Maybe the boss's health bar has a red side and a blue side, and as each team damages the boss, those bars grow toward the middle of the health bar. If both teams damage the boss fairly equally (say within 15 pts of each other), the prize points are split. Say the blue team does 650 damage out of 100, they get all but a little bit (say 200 out of 250) of the prize points, or if one team's colored bar passes the half way point considerably, they get all the points though.
As I said, I like the kill steal current way of doing things, but with some finesse, I could see something with this tug of war concept being acceptable.
- MacGyver10