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: Right now dumping damage into a boss is pretty stupid if the enemy can, with
: little to no effort, steal the kill. What is the risk of the poacher?
: They'll get killed (unlikely as they're in their territory and the other
: team is working on the boss) and miss out. Their possible reward? A TON of
: points, and a good portion of the opposing team wasting time and bullets
: not getting points elsewhere.
: At this point I'm just hoping you were sarcastic.
No.
The thrill of victory.
The agony of defeat.
That is what makes it fun.
You gotta be crafty.
You gotta be on your toes.
You better get their shit before they get yours.
The tension is what makes it fun.
If the best argument you and these other crybabies have is "but its not fair that I put in 99% of the damage and they get the final point" it ludicrous. You can do it back to them! It's fair because you can screw them over just as much as they can screw you.