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What's wrong with dealing points out based off of damage? So it's not that if someone does 60% of damage they get 100% of the points, but that each bullet, each percentage of damage nets a certain percentage of the points. It just seems dumb that there could be 10 blues with tanks, rockets, banshees, and snipers all dominating the warden, and then 1 person on the other side of the map can fire 1 bullet and potentially take all the points for their team. 60% of the damage should get you 60% of the points. That will make it so that it is still worth getting as much damage on the bosses without fear of 1 stray bullet having all of your coordination and teamwork completely ruined.
I see that being a problem. A team of 4 people could stand 300 meters away and just wait until the wardens health gets low and then all of them shoot at the same time. That is something that is literally impossible to defend against.