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Re: NOT Loving Forge!
By:General Vagueness
Date: 12/18/15 1:38 am
In Response To: NOT Loving Forge! (SEspider)

: 1) The controls are switched around for no reason at all. RB & LB use to
: be moving up and down. But now moved to A & B. Which, greatly, makes
: it difficult to rotate around a object when moving in those directions.

: 2) X& Y buttons have been switched around as well. Also for no reason.
: There is literally zero reason for this, as they are right next to one
: another.

: 3) Switching to Spartan mode was moved from pressing UP on the D-pad to
: pressing DOWN. Also no reason for this change.

: 4) Camera Controls are not clear at all. Even with the HUD visible. It gets
: pretty difficult to see that white text when the canvas backdrop is also
: bright (snow, sun, sky, water, etc).

So, look somewhere else and then read them?

: 5) When you spawn a object, the camera should ALWAYS snap to it for rotation.
: Which it does not do. Instead, the user has to press in a stick. Something
: that also was not evident from the start.

It's weird coming from elsewhere, but with this you can be in whatever position and aim you want to move an object. Maybe the "lock-on" orbit should've been default though, and the free camera should've been not default. What's really weird is the automatic lock-on when you duplicate and object or group, but not when you spawn one from the menus. (Also the orbit controls are reversed if you have your regular controls inverted, which is hard to handle.)

: 6) Accidentally selecting a object is way too easy.

How can that be the case? Do you press RB all the time without meaning to?

: I like that there's a long draw distance for selecting object, but it's way to
: easy to selected them.

Well which is it, do you like it or not?

: I would have no issue with having to hold in the left trigger before
: selecting (or deselecting) a object. As of right now, I tend to select way
: more then I want to. And it's not easy to see that I've done this.

Holding a trigger and a button to select would feel tedious and overwrought really fast, and the reticle changes when you grab something and it shows you're holding something if you're not aiming at anything. It is a bit confusing when you grab an object and then aim at another object.

: 7) That brings me to the next issue. HUD visibility. Like most Forgers, when
: I'm working on something, I'm focused on it. NOT the hard to see text
: below the cursor. When I select something, I expect to select the item
: that's right in front of me. Not the entire grouped map behind it and in
: the distance!

It also shows a relatively thick flashing line around the thing you're aiming at. (This is where that should have been, not for every dropped weapon, and it's better than having the entire piece flash green.)

: 8) Grouping/Wielding is another issue that need to be brought up. It's
: broken. Well that or badly implemented. Say I've made my base and wielded
: it together. It's not suppose to be one large object, right? Okay. Now
: I've done the same thing for my map. That gives me two large Wielded
: Objects; right? Good. But now I've realized that I need to move them both,
: along with other assets (vehicles, spawns, etc) to a better location on
: the canvas. So I select my wielded objects and then select all of the
: assets for moving. But because EVERYTHING has their own orientation setup,
: I can't simply move them. Or the assets will move & rotate in odd
: directions. How do I get around this? Why, I group them with my wielded
: objects , to get one set orientation for them all. I get to my entire map
: to it's new location. All is well. Looks great. But now I want to move one
: asset. So I ungroup them, but something's not right. I ungrouped my assets
: from my wielded base and wielded map, just fine. However; NOW my
: wielded base is no longer wielded together? Nor is my map? WHAT?!?!

You have to group stuff to weld it, so it makes sense that if you ungroup it then you unweld it.

: 9) Speaking of moving objects. They should, by default, be set up to move and
: rotate based on the world settings, not based on their own orientation.
: Forge has been set up like this since Halo Custom Edition on the PC.
: Changing it only adds confusion and frustration. Look. I work in 3D, so I
: understand the need and importance of moving objects with their individual
: orientation sets.

I could've sworn that was the default. Also setting it to world-oriented should fix your problem above, that or one of the other orientation settings under move/translate settings.

: There are other issues I've encountered. But they have slipped my mind at
: this point. I'll share them as I remember them, or encounter new ones.
: Bottom line is this: This Forge is suppose to speed up the process. But
: all I see it doing is slowing it down to a crawl. I made a Proof Of
: Concept in Halo2A's Forge in less time it has taken me to remake 1/3 of it
: in Halo 5's. And that's not including the structures, but just the natural
: elements. Of course, this is in large part due to the Save glitches.
: However, it does not include relearning how to navigate the camera.

I don't remember them saying this would speed up anything, just that it would be better and you could make more things. I agree on some of your points though, and I think the controls are a complete mess and not at all intuitive to existing Forgers, and I can't find a good reason for the vast majority of the changes.


Messages In This Thread

Loving Forge!ChrisTheeCrappy12/17/15 2:03 pm
     +1 can't wait to give it a try *NM*kidtsunami12/17/15 2:14 pm
     Nokyard said saving issue should already be fixed *NM*davidfuchs12/17/15 2:24 pm
     Re: Loving Forge!cheapLEY12/17/15 4:28 pm
     NOT Loving Forge!SEspider12/17/15 10:32 pm
           Re: NOT Loving Forge!General Vagueness12/18/15 1:38 am
                 Re: NOT Loving Forge!SEspider12/18/15 7:09 am
                       Re: NOT Loving Forge!General Vagueness12/19/15 2:48 pm
                             Re: NOT Loving Forge!SEspider12/21/15 1:56 am
                                   Re: NOT Loving Forge!General Vagueness12/21/15 2:17 pm
                                         5 Problematic Forge Glitches ::VID::SEspider12/23/15 9:09 pm
                                               Re: 5 Problematic Forge Glitches ::VID::General Vagueness12/23/15 11:03 pm
                                                     Re: 5 Problematic Forge Glitches ::VID::SEspider12/24/15 1:48 am
                                                           Re: 5 Problematic Forge Glitches ::VID::General Vagueness12/24/15 2:56 pm
                                                                 Re: 5 Problematic Forge Glitches ::VID::SEspider12/25/15 4:45 am
                                                                       Re: 5 Problematic Forge Glitches ::VID::General Vagueness12/27/15 7:21 pm
                                                                             Re: 5 Problematic Forge Glitches ::VID::munky-05812/27/15 10:33 pm
                                                                                   Re: 5 Problematic Forge Glitches ::VID::Revenant198812/27/15 10:49 pm
           To add to the list...SEspider12/18/15 7:50 am
           Re: NOT Loving Forge!davidfuchs12/18/15 1:09 pm
                 Re: NOT Loving Forge!ChrisTheeCrappy12/18/15 1:38 pm
                       See Above ReplySEspider12/19/15 5:31 am
                 Re: NOT Loving Forge!macgyver1012/18/15 2:26 pm
                 Muscle memory is a very harsh mistress.Gravemind12/18/15 2:39 pm
                       Re: Muscle memory is a very harsh mistress.macgyver1012/18/15 5:51 pm
                             Re: Muscle memory is a very harsh mistress.Gravemind12/18/15 8:36 pm
                             Re: Muscle memory is a very harsh mistress.SEspider12/19/15 6:08 am
                       Re: Muscle memory is a very harsh mistress.SEspider12/19/15 5:56 am
                 Re: NOT Loving Forge!SEspider12/19/15 5:30 am
     On a scale of one to quack, I laid an egg *NM*pete_the_duck12/18/15 10:09 pm
           Re: For those of us who aren't ducks,Revenant198812/19/15 8:55 am
                 Re: For those of us who aren't ducks,pete_the_duck12/19/15 11:19 am
                       Re: This.Hyokin12/19/15 2:26 pm
                             Re: This.ChrisTheeCrappy12/19/15 4:33 pm
                                   Re: This.SEspider12/19/15 11:30 pm
                                         Re: This.General Vagueness12/20/15 2:15 pm
                                         Re: This.Hyokin12/20/15 2:43 pm
                                               Re: This.General Vagueness12/20/15 4:04 pm
                                                     Re: This.SEspider12/21/15 2:18 am
                                                           OopsSEspider12/21/15 2:22 am
                                               Re: This.Gravemind12/21/15 12:06 am
                                               Re: This.SEspider12/21/15 2:11 am
     Re: Loving Forge!General Vagueness12/19/15 5:52 pm
           Need a little forge help.SEspider12/19/15 11:51 pm
                 NevermindSEspider12/20/15 5:10 am
           Well that was fastGeneral Vagueness12/20/15 2:09 pm
     Where is Labeling In Forge?SEspider12/21/15 2:28 am
           Re: Where is Labeling In Forge?macgyver1012/21/15 9:55 am
                 Re: Where is Labeling In Forge?General Vagueness12/21/15 2:28 pm
                       Re: Where is Labeling In Forge?Chris101b12/21/15 3:14 pm
                             Re: Where is Labeling In Forge?General Vagueness12/22/15 1:41 am
                                   Re: Where is Labeling In Forge?SEspider12/22/15 1:55 am
                                         Re: Where is Labeling In Forge?Chris101b12/22/15 9:05 pm

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