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5 Problematic Forge Glitches ::VID::
By:SEspider
Date: 12/23/15 9:09 pm
In Response To: Re: NOT Loving Forge! (General Vagueness)

I'm posting this video in a existing thread, in a attempt to keep all glitch and error finds contained to one post. If you have clips, images, or knowledge of Halo5 Forge glitches, then please share the info. That way, 343i can address and fix them. Thanks.

https://youtu.be/vtnqg7RpHg8

The Below is a response reply to a previous post in this thread, General Vagueness.
========================================

: No, that never existed.

I'm fairly sure it did. Believe it was in Halo Reach. But I'll have to check.
If I eat my words, then so be it. I could easily be thinking of something else

: Well I haven't heard of anyone else having this issue, so it's anecdotal
: evidence versus anecdotal evidence.

Ironically, I've been working on collecting clips of Forge errors. That video will be posted at the top of this post. And just to make it perfectly clear. I recorded myself attempting to select perfectly solid objects and not Decals or anything that's transparent. At the Item Selecting Error part of the video, play close attention to the highlights, the item names, and the location of the cursor (in correspondence to the the items). Just because YOU haven't noticed nor experienced it, it doesn't make it any less true. I'm not going to say there are glitches that aren't there. And I'm not so stupid to not know what I have the cursor hovering over.

: I think you're confused on what "streamline" means. This would
: require holding down a trigger and tapping a button for no good reason.

No. You're ignoring what I've just pointed out. If you already plan to select one item, then holding the Trigger down During The Selecting Process would be just as "streamline" as having to hold it down to move a object(s). And when you are at the end of selecting your objects, then your trigger finger is already in position and you can quickly move said items. You're making it sound as if it takes a lot of work to press in and let off of a trigger, that you WILL end up pressing once you select the item(s).

: No it wouldn't, not for you, you'd still select the wrong thing because you
: don't know what you're pointing at. What you really want is more clarity.

What??? How would pressing a extra button to select a object result in the user selecting what he doesn't want to select? If anything, it'll give him a extra split second to realize/see what he's selecting? Especially with the selection glitch in play (once again, see the video).

: like that

You're just confusing the matter. How exactly would a selected item icon (possible a bright red arrow or vertical bar) on the edge of the screen make things worse? It'd be no more distracting then the power weapon icons. Except it would only show up when a select item is out of your line of sight.

: Oh you were using the wrong button? Why didn't you just say that?

I DID. When I (and Gravemind) pointed out that the changing of the buttons for the monitor controls. I then went directly to pointing out the issues between it, selecting objects, and trying to move the camera the way we use to out.

: Do you mean you were trying to move with boost speed? That's a fair complaint
: (and one you could've stated in a lot less words). I don't like that they
: moved it to the stick but I especially don't like that there's a delay
: before boost activates, why not make it so you boost while it's being held
: down, and have it only activate the precision/normal speed toggle when
: it's let go after less than 1 second?

With boost or not. Once I'm "in the zone" of forging, the old muscle memory pops in, thus resulting trying to use the old controls to move the monitor instead of the new ones. When this happens, additional selections are accidentally made. Which results in their movements or rotations. I don't know if you've noticed or not. But the further you are from a object, the smaller it's rotation and movement controls appear to be. And they are often, easily missed. Especially when one's not thinking they have the item selected.

But yes, the boost feature is a issue as well. It's use feels very erratic and cumbersome. At times, it feel too fast and other times, it feels too slow.The delay is due to it's activation be the same as activating the precision control. Which is a simple press of the stick, while the boost requires it be held down. This setup does not make movement easy. I've noticed it doesn't always activate Boost.

Has your monitor ever gotten stuck without reason? Not in boost or anything like that. I mean, when you're moving a object and you want to move your monitor around it, but it won't budge. This happened to me three times today. I could still control the object, but my monitor would not move at all, outside of rotate. I've had to brifly switch to spartan mode to get out of it. Thought I was at the edge of the canvas, but I would be far from it or in the middle of my map, and it'd happen.

: I get what you're saying now and it's a little confusing because it's set up
: so simply, but you can't have sub-groups, that's the problem here. You
: grouped the rest of the map to the base, so you now had one big group. You
: should try that again, you'll probably find it's at that point the base
: is unwelded , because the group status changed. I wouldn't expect this to
: change because then you'd have to manage subgroups and/or it wouldn't be
: as quick and easy to weld and unweld (just one command in the object
: options).

Then there is no point in having wielding at all. Simply have the physics tied directly to the group option. I have not seen nor heard of anyone, so far, wishing to rotate or move individual items at once, on their own individual (Origin) axis. Nor have I seen, or heard, of anyone wishing to unwield objects when ungrouping it from another set of objects. Can you think of any moment when you would like to group items and have them react as individuals? Doing so, defeats the purpose of having them grouped at all

That leads me to another issue, I've discovered, involving Groups and Wielding. If you've not noticed this, then I'm going to ask you to open up a new canvas and try it.It's very easy to replicate. As you know, there is a Group counter at the bottom of the monitor screen. The entire point of it is to insure the forger doesn't go above the desired group limit. Correct? Well, create a number of separate groups and wields. Now, save the map and leave the session. Now, restart the session and every last group and wield will have become one large group. The only way to fix it is to Ungroup the entire lot. Of course, this results in your wields also being ungrouped. Which, in turns, causes havoc with any scripts you had assigned to them (or your original groups sets). I'll be demonstrating this issue in another video soon.

: I see what you're saying now, you didn't directly say anything about the
: camera movement so I didn't see how object movement was connected. I would
: really like it to be a toggle instead of having to hold something down
: though. You can hold down the trigger less to move it slower, which is
: neat, but with it being an analog stick and the restricted axial movement
: and precision speed and the Z-fight-fixer snap option it's redundant.

Yep. And if I didn't make it clear that I was talking about the camera, then I apologize. I tend to miss details or over-state details, when I'm upset about something.


Messages In This Thread

Loving Forge!ChrisTheeCrappy12/17/15 2:03 pm
     +1 can't wait to give it a try *NM*kidtsunami12/17/15 2:14 pm
     Nokyard said saving issue should already be fixed *NM*davidfuchs12/17/15 2:24 pm
     Re: Loving Forge!cheapLEY12/17/15 4:28 pm
     NOT Loving Forge!SEspider12/17/15 10:32 pm
           Re: NOT Loving Forge!General Vagueness12/18/15 1:38 am
                 Re: NOT Loving Forge!SEspider12/18/15 7:09 am
                       Re: NOT Loving Forge!General Vagueness12/19/15 2:48 pm
                             Re: NOT Loving Forge!SEspider12/21/15 1:56 am
                                   Re: NOT Loving Forge!General Vagueness12/21/15 2:17 pm
                                         5 Problematic Forge Glitches ::VID::SEspider12/23/15 9:09 pm
                                               Re: 5 Problematic Forge Glitches ::VID::General Vagueness12/23/15 11:03 pm
                                                     Re: 5 Problematic Forge Glitches ::VID::SEspider12/24/15 1:48 am
                                                           Re: 5 Problematic Forge Glitches ::VID::General Vagueness12/24/15 2:56 pm
                                                                 Re: 5 Problematic Forge Glitches ::VID::SEspider12/25/15 4:45 am
                                                                       Re: 5 Problematic Forge Glitches ::VID::General Vagueness12/27/15 7:21 pm
                                                                             Re: 5 Problematic Forge Glitches ::VID::munky-05812/27/15 10:33 pm
                                                                                   Re: 5 Problematic Forge Glitches ::VID::Revenant198812/27/15 10:49 pm
           To add to the list...SEspider12/18/15 7:50 am
           Re: NOT Loving Forge!davidfuchs12/18/15 1:09 pm
                 Re: NOT Loving Forge!ChrisTheeCrappy12/18/15 1:38 pm
                       See Above ReplySEspider12/19/15 5:31 am
                 Re: NOT Loving Forge!macgyver1012/18/15 2:26 pm
                 Muscle memory is a very harsh mistress.Gravemind12/18/15 2:39 pm
                       Re: Muscle memory is a very harsh mistress.macgyver1012/18/15 5:51 pm
                             Re: Muscle memory is a very harsh mistress.Gravemind12/18/15 8:36 pm
                             Re: Muscle memory is a very harsh mistress.SEspider12/19/15 6:08 am
                       Re: Muscle memory is a very harsh mistress.SEspider12/19/15 5:56 am
                 Re: NOT Loving Forge!SEspider12/19/15 5:30 am
     On a scale of one to quack, I laid an egg *NM*pete_the_duck12/18/15 10:09 pm
           Re: For those of us who aren't ducks,Revenant198812/19/15 8:55 am
                 Re: For those of us who aren't ducks,pete_the_duck12/19/15 11:19 am
                       Re: This.Hyokin12/19/15 2:26 pm
                             Re: This.ChrisTheeCrappy12/19/15 4:33 pm
                                   Re: This.SEspider12/19/15 11:30 pm
                                         Re: This.General Vagueness12/20/15 2:15 pm
                                         Re: This.Hyokin12/20/15 2:43 pm
                                               Re: This.General Vagueness12/20/15 4:04 pm
                                                     Re: This.SEspider12/21/15 2:18 am
                                                           OopsSEspider12/21/15 2:22 am
                                               Re: This.Gravemind12/21/15 12:06 am
                                               Re: This.SEspider12/21/15 2:11 am
     Re: Loving Forge!General Vagueness12/19/15 5:52 pm
           Need a little forge help.SEspider12/19/15 11:51 pm
                 NevermindSEspider12/20/15 5:10 am
           Well that was fastGeneral Vagueness12/20/15 2:09 pm
     Where is Labeling In Forge?SEspider12/21/15 2:28 am
           Re: Where is Labeling In Forge?macgyver1012/21/15 9:55 am
                 Re: Where is Labeling In Forge?General Vagueness12/21/15 2:28 pm
                       Re: Where is Labeling In Forge?Chris101b12/21/15 3:14 pm
                             Re: Where is Labeling In Forge?General Vagueness12/22/15 1:41 am
                                   Re: Where is Labeling In Forge?SEspider12/22/15 1:55 am
                                         Re: Where is Labeling In Forge?Chris101b12/22/15 9:05 pm

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