![]() |
||||
![]() |
||||
![]() |
||||
| Frequently Asked Forum Questions | ||||
| Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
: Has having to hold down a trigger made you do less accidental moves? (I
: really doubt it.) Does it not annoy you you have to do that now? With your
: suggestion, to move something, you'd have to hold down two buttons, and
: then hold down a trigger. That's getting into ridiculous territory to
: accomplish one action.
What? I can't do it now. And there's no way for me to test this, as there are no monitor options. Just a simple hold of a trigger to make a item selection. A trigger, in which, your finger is already in position to press. A trigger that is already requured to move or rotate that selection. If anything, it'd feel natural with the new controls in Halo5's Forge.
Yes I find it annoying. My complaints, in this very thread, has made that clear. But there is nothing I can do about it. It's also a requirement to prevent accidental item movement and the ability to select more then one item. It's also something I'm getting use to (slowly). Just as it would be to have to hold it down to make a selection. Your finger is already there and you will have to press that trugger, anyway, to edit the object you spawn. It's would be nowhere near as complicated or annoying as you are making out it would be.
: It would be a set, simple interaction, and once you got used to it it would
: be done very quickly with very little thought. People would definitely get
: in the habit of pressing both at once, unless they had to be pressed in
: order (which would be awful), then it would be one slightly before the
: other. You do not have time to make a decision during a button press,
: especially if it's immediately before or during another one.
You speak as if eceryone has the same habits and practices, when they don't. I've been playing Halo since day one. I know about the quick weapon switch glitch in the games. But I don't use them because I'm not comfortable pressing buttons that fast, while others are. I very rarely use the boost option in Halo 5 fir tye same reason. Just because there's a faster way to do a simple task, it doesn't automatically mean ut will be used. But we're not talking about multiplayer here. We're talking about Forge mode. A map editor where users are suppose to taje their time to create. It's part of why we demanded the Precision featyre return. It was too fast. As Forgers, we wish to work at our own pace and speed. With Forgers, it's a pretty slow pace already. If needed, the trigger-for-selecting can easily be a on/off option under the Tools Preset. Just as Inverted flight could be.
: It does count-- it counts against high-level usability because it's another
: finger movement to get a task done. It should require as few as possible
: for efficiency and speed.
For you, maybe. But not necessarily for everyone else. You're complaining about a VERY SIMPLE button press. Once again, is where your finger already rest and a button that must be pressed after selecting saud objects. You're complaining about the "efficiency and speed" of a control that does not exist. Something that you have not tested. Will it be efficient? Maybe and maybe not. Will speed be an ussue? Not a chance. Forge is about buildung maps. Which require time and patience to do. A half second spent pressing a trigger (for selecting) is not going to upset that processes. And, ahain, it could easily be a on/off option in the Tools Menu.
: I guarantee you if they had it that way in the first place you'd still be
: complaining about selecting the wrong thing, because the aiming is
: finicky, the selection area is tiny, and you apparently can't read the
: text under the cursor.
You clearly don't understand the meaning of the word "guarantee'. Furst iff, you're not me abd thus you have no clue what I would or would not complain about. But I am me. And I know I wouldn't be complaining about accidentally making the sane mistake over and over again. Because I'll have the time to see/notice what's selected or not.
As for not being about to read the text, I've made it perfectly clear that it's due to ut being a too small and the wrong color. Mostly it's the color issue. No forger should have to rotate the monitor away from tgeur desured location, just to read text. The text is way too light, & you know it. It should be a much easier color to read like Red. It should also have a shadow for when your objects are that color. But white to light blue on bright canvases and skys? Sorry but that is just stupid.
___________
My phone is about to due, so I'll stop here and pick it up later.
: What would you have them use for this? Every button and trigger on the
: controller already has a function and most of them have two.
: I would also reiterate, you can not mess up your map by simply selecting an
: object. The most that can do is change the spawn point for an object that
: has moved, and you should be able to just move it back.
: They would have to program it to have two kinds of groups, and not call one
: of them a group, and allow objects to be part of one group of each type at
: the same time. That's easy, in theory, but there might be issues with
: doing that, especially now. There's also still the question of how you
: would add things to a group and a welded group and how you should show
: the user membership in each separately and together.
: I haven't seen that, no.
: The glitches and wonkiness have been my big obstacle too. I almost gave up
: for a while at least five times over the last two days. In particular
: scripted rotation and spawning have the weirdest behavior. The rotation is
: jerky and doesn't use a reasonable center point a lot of the time, and I
: found out by accident if you're standing near scripted spawn items they
: won't spawn or despawn (which I took advantage of to fix items respawning
: when they shouldn't in a setpiece map).
: That kind of sounds familiar.
: I placed various blocks and stood next to them and I'd say a Spartan in Halo
: 5 is about 7 Forge units tall, and a crouching Spartan is 4 units tall.
: The cover pieces being 4.5 units and there being 4 and 8 unit wall pieces
: support these estimates.
| Loving Forge! | ChrisTheeCrappy | 12/17/15 2:03 pm |
| +1 can't wait to give it a try *NM* | kidtsunami | 12/17/15 2:14 pm |
| Nokyard said saving issue should already be fixed *NM* | davidfuchs | 12/17/15 2:24 pm |
| Re: Loving Forge! | cheapLEY | 12/17/15 4:28 pm |
| NOT Loving Forge! | SEspider | 12/17/15 10:32 pm |
| Re: NOT Loving Forge! | General Vagueness | 12/18/15 1:38 am |
| Re: NOT Loving Forge! | SEspider | 12/18/15 7:09 am |
| Re: NOT Loving Forge! | General Vagueness | 12/19/15 2:48 pm |
| Re: NOT Loving Forge! | SEspider | 12/21/15 1:56 am |
| Re: NOT Loving Forge! | General Vagueness | 12/21/15 2:17 pm |
| 5 Problematic Forge Glitches ::VID:: | SEspider | 12/23/15 9:09 pm |
| Re: 5 Problematic Forge Glitches ::VID:: | General Vagueness | 12/23/15 11:03 pm |
| Re: 5 Problematic Forge Glitches ::VID:: | SEspider | 12/24/15 1:48 am |
| Re: 5 Problematic Forge Glitches ::VID:: | General Vagueness | 12/24/15 2:56 pm |
| Re: 5 Problematic Forge Glitches ::VID:: | SEspider | 12/25/15 4:45 am |
| Re: 5 Problematic Forge Glitches ::VID:: | General Vagueness | 12/27/15 7:21 pm |
| Re: 5 Problematic Forge Glitches ::VID:: | munky-058 | 12/27/15 10:33 pm |
| Re: 5 Problematic Forge Glitches ::VID:: | Revenant1988 | 12/27/15 10:49 pm |
| To add to the list... | SEspider | 12/18/15 7:50 am |
| Re: NOT Loving Forge! | davidfuchs | 12/18/15 1:09 pm |
| Re: NOT Loving Forge! | ChrisTheeCrappy | 12/18/15 1:38 pm |
| See Above Reply | SEspider | 12/19/15 5:31 am |
| Re: NOT Loving Forge! | macgyver10 | 12/18/15 2:26 pm |
| Muscle memory is a very harsh mistress. | Gravemind | 12/18/15 2:39 pm |
| Re: Muscle memory is a very harsh mistress. | macgyver10 | 12/18/15 5:51 pm |
| Re: Muscle memory is a very harsh mistress. | Gravemind | 12/18/15 8:36 pm |
| Re: Muscle memory is a very harsh mistress. | SEspider | 12/19/15 6:08 am |
| Re: Muscle memory is a very harsh mistress. | SEspider | 12/19/15 5:56 am |
| Re: NOT Loving Forge! | SEspider | 12/19/15 5:30 am |
| On a scale of one to quack, I laid an egg *NM* | pete_the_duck | 12/18/15 10:09 pm |
| Re: For those of us who aren't ducks, | Revenant1988 | 12/19/15 8:55 am |
| Re: For those of us who aren't ducks, | pete_the_duck | 12/19/15 11:19 am |
| Re: This. | Hyokin | 12/19/15 2:26 pm |
| Re: This. | ChrisTheeCrappy | 12/19/15 4:33 pm |
| Re: This. | SEspider | 12/19/15 11:30 pm |
| Re: This. | General Vagueness | 12/20/15 2:15 pm |
| Re: This. | Hyokin | 12/20/15 2:43 pm |
| Re: This. | General Vagueness | 12/20/15 4:04 pm |
| Re: This. | SEspider | 12/21/15 2:18 am |
| Oops | SEspider | 12/21/15 2:22 am |
| Re: This. | Gravemind | 12/21/15 12:06 am |
| Re: This. | SEspider | 12/21/15 2:11 am |
| Re: Loving Forge! | General Vagueness | 12/19/15 5:52 pm |
| Need a little forge help. | SEspider | 12/19/15 11:51 pm |
| Nevermind | SEspider | 12/20/15 5:10 am |
| Well that was fast | General Vagueness | 12/20/15 2:09 pm |
| Where is Labeling In Forge? | SEspider | 12/21/15 2:28 am |
| Re: Where is Labeling In Forge? | macgyver10 | 12/21/15 9:55 am |
| Re: Where is Labeling In Forge? | General Vagueness | 12/21/15 2:28 pm |
| Re: Where is Labeling In Forge? | Chris101b | 12/21/15 3:14 pm |
| Re: Where is Labeling In Forge? | General Vagueness | 12/22/15 1:41 am |
| Re: Where is Labeling In Forge? | SEspider | 12/22/15 1:55 am |
| Re: Where is Labeling In Forge? | Chris101b | 12/22/15 9:05 pm |