Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
ODST was a great little bit of fiction. It was made by a small team using an existing, known, engine.
ODST was good but the story was really in the start and the end. You could cut the story down to, 3 or 4 levels?
If they had a collection of short stories then there would be less filler. Each story could be by a different team. They could use the devs who wouldn't be needed until Halo 6 is in full production. They would use the Halo 5 engine.
Then they could give us the background that we need to understand halo 6 AND it would all be in-game.
We could show colonies having unhappy relations with UNSC, UEG, ONI. We could see a ship AI having to do something that he/she isn't too happy about. We could show the tensions in the haloverse. We could play as innies planning to disrupt UNSC comms and be taken out by Blue Team in the last level. Like the end of Reach but with invincible Spartans ending us.