Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
: ODST was a great little bit of fiction. It was made by a small team using an
: existing, known, engine.
: ODST was good but the story was really in the start and the end. You could
: cut the story down to, 3 or 4 levels?
: If they had a collection of short stories then there would be less filler.
: Each story could be by a different team. They could use the devs who
: wouldn't be needed until Halo 6 is in full production. They would use the
: Halo 5 engine.
: Then they could give us the background that we need to understand halo 6 AND
: it would all be in-game.
I'm uncertain. Is the problem with 343i's multimedia approach that so much context is buried in ancillary novels and comics, or is it that it's not present in the game itself?
As one reviewer put it, "Game reviewers play games like cheap prostitutes have sex. Foreplay is rarely worth their time and effort." Most reviewers aren't going to replay the other games in the series to refresh themselves for the new release, and they aren't going to take notes for future reference. Before the Halo games can incorporate the EU, they need to be able to stand on their own terms.
: We could show colonies having unhappy relations with UNSC, UEG, ONI. We could
: see a ship AI having to do something that he/she isn't too happy about. We
: could show the tensions in the haloverse. We could play as innies planning
: to disrupt UNSC comms and be taken out by Blue Team in the last level.
: Like the end of Reach but with invincible Spartans ending us.
You wouldn't need an anthology for that. You could probably do it in one game.