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Re: The One Dream and the Ultimate Truth

Posted By: Seraph (adsl-64-171-5-148.dsl.sntc01.pacbell.net)
Date: 8/11/2002 at 5:18 a.m.

In Response To: Re: The One Dream and the Ultimate Truth (Forrest of B.org)

: Actually, I don't think it's ever been discussed before.
: It seems perfectly reasonable of an idea to me, and
: the only evidence I can see against it is that some
: people think the Warlocks bargain with the Dark Gods
: for their powers, which would make me think that they
: are not looking for Wyrd's "ultimate truth",
: the One Dream, but rather some other Ultimate Truth.
: Perhaps the One Dream is only a part of that Ultimate
: Truth... Wyrd is not the only god, after all.

interesting...very interesting...

: This just inspired an idea for my sequel plot. Make the
: game non-linear. There are three main branches you can
: take. The game begins with the basic hold-off-the-Dark
: patrols, climaxing in the Devoid level. Afterwards, we
: learn what all this Dark activity has been about; the
: Spider-cults have returned and are gathering followers
: from all the Dark forces in the world.

: On the next level, your forces are under attack by the
: Spider-cults and assorted forces of darkness. If you
: defeat them, and the Warlocks that come afterwards,
: you will be taken to the Light plotline I already
: described, the Dream-quest where the world is
: destroyed and the One Dream is realized. If you fall
: to them quickly, before the Warlocks arrive, they will
: capture you and you are taken to the Dark plotline.
: But if you can hold out long enough without beating
: them until the Warlocks get there, the Locks will come
: to your aid and save you from the Spider-cults, taking
: you to the Tru7h plotline.

The tru7th plotline? I wonder what that is supposed to mean...

: In the Dark plot, you learn while captured that the
: Spider-cults are not actually insane, but have a
: legitimate cause. Wyrd came to this world and created
: all that we see and BANISHED the Dark Gods to the
: other realm, while they had previously reigned here
: before Wyrd ever came along and had a planet full of
: strange creatures like Spiders, Fetch, and Callieach.
: They merely want their world back, and they're willing
: to spare any of Wyrd's beings who will succomb to
: their side. If you join them in this timeline, you
: will be fighting to destroy the world as we know it
: and recreate the old, strange world in its place - but
: it's for a just cause, really! This branch would let
: you control the Dark forces and even fight alongside
: Callieach, but you would be up against Trow Iron
: Warriors, Ent Mages, and eventually Dream-hurling
: Avatara.

A just cause...blah...
What if you don't join them?

: But the Warlocks have perhaps the noblest, and most
: far-fetched (in terms of doability) goal of them all.
: They are each searching for the Ultimate Truth; the
: unification of all the lesser magics, along with the
: One Dream of Wyrd AND the combined knowledge of the
: Dark Gods! Each of the Callieach possesses the total
: knowledge of one of the Dark Gods, but for their goal
: (to be come a god of gods and put an end to this
: eternal struggling) to be achieved the Warlocks must
: somehow learn ALL this knowledge, of both Wyrd and the
: Dark Gods.

the noblest? how?

: The Wyrd side is fairly easy; the Light is sharing Dreams
: left and right, all you got to do is make sure that
: they find them all, but not before all the Dark Gods'
: powers are learned first. To learn the knowledge of
: the Dark Gods is a little harder; a Lock must earn the
: knowledge of the spells from the Dark Gods themselves,
: and as he does so he will possibly become a Dark
: Avatar himself, like the Callieach. (I've decided that
: in this story "The Leveller" is chief
: amongst the Dark Gods, and thus the Leveller-hosts
: that we see are all Dark Avatars. Which is why the
: Callieach are scary; imagine an army of Balors).

That is scary.

: But once you're a Dark Avatar, you're not gonna get to
: learn anything from anyone else, so the Warlocks must
: cululatively become ALL of the Dark Avatars, and share
: their knowledge with their chief, who is the
: Leveller-avatar now. He also possesses all the
: knowledge passed on by the Warlocks working for the
: Light. Thus he is now more powerful than the
: Leveller-spirit occupying him, and casts it out. He is
: free under his own control, and has all the powers of
: Wyrd and the Dark Gods combined. The Dark Gods
: demolish the world; Alric becomes Wyrd and recasts the
: One Dream; but it doesn't matter, because the chief of
: the Warlocks is a god of gods now, and the world is
: his to play with.

: Those other deities had better behave themselves.

Some how I doubt you could use the powers of Wyrd AND the Dark Gods, but if you could, unstopable is an understatement.

Seraph

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