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Eh, I meant more of an in-universe explanation, I get why they look like that out of the universe though. The Harvester kind of just looks like one of the 3d artists was dicking around in ZBrush and made something that looked kinda cool.
: Game was developed in Kirkland and the devs consumed copious amounts of
: coffee.
I get that, but having it mentioned in a canonical-resource is excessive.