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: If Jeff GIVES me (or sells me) Game X, I can play it whenever I want.
But if Jeff sells the game to you, he can't play it anymore circumvented be sold back. If he shared it with both of us we could set up a schedule where we ALL get to play on different days, and now they have just lost 2 sales. There is no more use for the whole "Selling games online" idea when it can be completely circumvented by another similar feature on the box. Not to mention if we go to the max of 10. It doesn't make sense for them to do this if they are so against used games. A smart group of gamers could force 10 lost sales on 1 game. And they had to make it so that you could add and remove people from that list. Does that mean a potentially limitless amount of lost sales? That seems even worse to the creators of the game.