This whole shared library completely went against everything Microsoft seemed to be doing in regards to used games. What was the point in being able to share a game with someone ONE TIME, when an option to share a game indefinitely with up to 10 friends was going to be possible? Why set up the used game restrictions, when something this incredible was also going to be possible on the same box. It doesn't make any sense to me. That's why a demo mode sounded more plausible to people. It let people share the game, but then gave an incentive to buy the game after the demo ended. The whole "You can only sell a game to a person 1 time" completely went against that. Why sell someone a game when they can play it indefinitely for free? That's what I'm still not understanding, and these tweets aren't doing much to help.
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