: In my experience, it's exceedingly rare that H4 places me in a game that's
: already meaningfully underway (1 in 20 games, tops). Being placed on a
: losing team very, very rarely is a small price to pay for never having to
: suffer through an entire game when the rest of your team quit on you.
: Rampant quitting was making Reach nearly unplayable, especially during its
: second year, and I'm thrilled that H4 all but fixes that problem completely.
I didn't have a problem with a lot of quitting in Reach and I don't remember there being more complaints about it than with Halo 3. As for fixing the problem, the way they did it is like fixing the problem of theft by making it legal.