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Vagueness, these conversations would go a whole lot smoother if you would start assuming that I'm not talking about gameplay mechanics unless I explicitly state that I'm talking about gameplay mechanics.
We have a new model of submachine gun. I imagine that it will behave similarly to one of the previous iterations of the M7. But if it's not called something like the M7B SMG or the M84 PDW, then it's a visual retcon on par with the Grunts, Jackals, and the Chief's armor.
: I kind of forgot what the differences were. Still, though, it looks like
: they're mostly cosmetic, the overall length is almost exactly the same and
: the part of the barrel that sticks out of the body is similar. I may be
: going into "WTF are you talking about" territory, but it looks
: like you could swap a few parts (maybe including the whole exterior) and
: turn one gun into the other.
I'd hazard a guess that the new furniture hides a completely different model of gun. Again, appearances can be deceiving: The AN-94 may look like a Kalashnikov with a few extra bits, but no part of the firing mechanism is actually interchangeable with the Kalashnikov family.
: OK I zoomed in, you mean those bumps in a line near the front? Would those be
: as un-useful as they look?
Yes and yes.
: I was still talking about the design and choice of it there, the reasons they
: picked a two-barreled design in the first place.
It is kind of strange when they could omit one barrel and turn it into a revolver-style rocket launcher.