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If you take a weapon design and put the magazine in a completely different place, which requires moving the action, it is no longer exactly the same weapon. "An M7 with the mag moved" isn't an M7. It's an M7A, or an M8, or whatever else.
: Also, I thought the rail was or involved the notches along the top, the
: triangular peaks and valleys
That's right. It's called a Picatinny rail if you want to look it up. I believe he's referring to the ones mounted on the sides of the weapons (i.e. above the foregrip on the SMG), since side-mounted rails haven't really been a thing before in Halo.
: I'm really curious what the thought process is. Halo 4 and now Halo 5 kind of
: seem like taking the Reach philosophy of one or two weapons for each range
: and subdividing the ranges more and now more again, but I don't see how
: they could think that would work, a lot of the time it barely worked in
: Reach, so I'm kind of thinking it's something else, probably firepower...
: I don't know.
CoD has lots of weapons > more is better > we need to compete with CoD > we need more weapons
: Yeah that always got me, why two? Why not one or three or possibly more?
: Having three and especially more than three seems really unwieldy and
: heavy beyond what we got but it was mostly the Chief using them and I
: could buy that they're supposed to be portable but to be fired on the
: move, like the portable turrets. Obviously it was a gameplay thing but it
: seems really hard to fit it into reality, and I would think having it hold
: one rocket at a time (or one rocket-propelled grenade if we're getting
: technical) and increasing the reload speed would give the result they
: wanted as far as how often you can fire.
Given that Covenant tanks take two rockets to kill, having a weapon that can rapid-fire two rockets before reloading is a pretty smart idea.