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: I guess it's also possible that the switch controls the flashlight.
: "IR" could mean that the flashlight has an infrared-only mode
: for nightvision gear, or each AR is capable of painting a target with a
: infrared laser.
You'd still have to figure out what SL stands for though. To me it seems most likely it's a meaningless detail to try to add realism. It might be nice to be surprised on that, but I think we'll have enough mechanics to deal with without night-vision scopes and the like.
: Still convinced that it's a different gun from the M7.
Are you being obstinate like above or do you really not see it? It's totally got the same silhouette as an M7 without the buttstock extended. Some of the corners are rounded and it's different color and they moved the magazine, otherwise it looks exactly the same.
: Yet another gun with that stupid rai... oh, wait, looks like they spared the
: DMR. Hell, the DMR looks like it was designed in complete isolation from
: the other weapons. That said, it's an incredibly accurate rendition of the
: Halo 4 DMR.
The Halo 4 DMR was also a pretty close copy of the Reach DMR. I wonder why this one of the the designs they've chosen not to really mess with, along with the AR, plasma pistol, and needler.
Also, I thought the rail was or involved the notches along the top, the triangular peaks and valleys, I guess that's something else? Is it the holes right below the tops of the weapons? because I can kind of see that in the other ones and not this.
: Really, though, I'm sad to see it return. Halo 4 suffered terribly from
: weapon redundancy, and I'm afraid that the current UNSC lineup will result
: in a similar problem. The overlap between the Battle Rifle and DMR seems
: to have been cured by nerfing the Battle Rifle's accuracy. With the reflex
: sight, I wouldn't be surprised if the Battle Rifle filled a small niche
: between the Assault Rifle and DMR. But how do the SMG and Assault Rifle
: coexist? Is there something unique that one does, or are the UNSC weapons
: just being tuned on a sliding scale of accuracy and rate of fire?
I'm really curious what the thought process is. Halo 4 and now Halo 5 kind of seem like taking the Reach philosophy of one or two weapons for each range and subdividing the ranges more and now more again, but I don't see how they could think that would work, a lot of the time it barely worked in Reach, so I'm kind of thinking it's something else, probably firepower... I don't know.
: Looks like a cross between a LAAW and a Carl Gustav. Is it meant to replace
: the traditional Rocket Launcher? At a guess, I'd say it does something
: different from past rocket launchers. Maybe we're finally getting
: laser-guided missiles.
I have my worries, but I think whatever this thing is, it'll at least be interesting to have and use.
: From a fiction standpoint, I can see this being issued to supplement the
: overly large M41 MAV-AW. Seriously, that thing had to be heavy; it had two
: barrels when one would do.
Yeah that always got me, why two? Why not one or three or possibly more? Having three and especially more than three seems really unwieldy and heavy beyond what we got but it was mostly the Chief using them and I could buy that they're supposed to be portable but to be fired on the move, like the portable turrets. Obviously it was a gameplay thing but it seems really hard to fit it into reality, and I would think having it hold one rocket at a time (or one rocket-propelled grenade if we're getting technical) and increasing the reload speed would give the result they wanted as far as how often you can fire.