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Re: Where to begin?
Date: 9/18/13 5:01 pm
In Response To: Where to begin? (Gravemind)

: Oh, and
: bring back the classic plasma rifle, the flamethrower, the grenade
: launcher, fire grenades, and the silenced SMG.

Speaking of fire grenades, a system that lets us choose which grenades we carry with us (Perhaps a system similar to how we swap weapons) is a must if we're going to have three or more grenades.

: 2) Heads-up Display. The HUD needs to have a health bar, a secondary weapon
: indicator, and a compass. Because some information I just need to know.

Don't forget the sprint-meter!
And get rid of the clutter! I don't care if you do hurt some graphic designer's delicate feelings.

: 3) Controls. The number of layouts needs to expand beyond the half-dozen or
: so we typically get. At the very least we need an additional layout
: similar to the default layouts from Halo 1 & 2, i.e., something like
: this:

Absolutely not.
Melee BELONGS on a bumper. Would you put "Fire weapon" or "Throw Grenade" on the B button?

: 2) Level design. You could have made a drinking game out of how often the
: phrase "open world" was mentioned out of E3 (in fact, if you
: did, there would probably be no survivors).

Challenge accepted.

: 5) Enemies. Bring back the Brutes, the Drones, and Engineers. Unless they can
: be reworked to be an enemy that is interesting and fun to fight, then
: scrap the Prometheans; say they were all wiped out when Requiem was
: destroyed.

Dayorder: unbeing Prometheans fullwise. Recdep rectify misprint.

: 8) Difficulty tuning. Ever since Halo 2, it's been the trend to make enemies
: as overwhelmingly powerful as possible on Legendary. However, it's a
: design decision I disagree with. It considerably reduces the amount of
: viable tactics available to the player, essentially shoehorning them into
: a very specific play style — usually one that discourages aggressive
: movement and that’s heavily cover-based —, one that if deviated from will
: result in repeated death due to the extreme fragility of the player. Most
: of the challenge of facing an individual enemy should come from things
: like quality AI rather than brute force (no pun intended). As the saying
: goes, fight smarter, not harder. That should apply not just to the player
: but to the NPCs as well. If the enemies are sufficiently intelligent then
: they wouldn't need to inflict absurd amounts of damage; in fact, if they
: were really smart and inflicted as much damage as they did in Halo 2 or 3,
: it would result in the game being rather cheap on higher difficulties
: (refer again to Reach). There are plenty of other factors that go into a
: game’s challenge, including but not limited to: • Overall resilience of
: the enemy (i.e., shield and health levels).
: • The performance of the enemy AI.
: • The presence, number, and general effectiveness of friendly AI.
: • Overall effectiveness/performance of the player’s weapons (damage,
: accuracy, etc.).
: • Whether or not the player has regenerating health.
: • Level design, which affects the flow of combat.
: • Encounter design, i.e., number, placement, and rank distribution of the
: enemies, and presence/absence of multi-sided battles.
: • Availability of ammo, weapons, and other supplies.
: • The weapons and other gear the enemies are equipped with.

Honestly, I think that the enemies in Reach are a pretty good place to start if we're making The Greatest Halo Game Of All Time. I loved the Elites because they were mobile, smart, and dangerous.
So, take the Reach enemies and incorporate these changes:

• Modify the melee. The punch is powerful, but no longer an instant-kill. At the very least, it breaks your shields.
• The kick does less damage, but pushes the player back a few meters.
• No more precognition. If you're halfway across the map with a sniper rifle and you are settling the crosshairs on an Elite's head, it shouldn't immediately sense your presence.

• Bring back the T-42 plasma cannon from Halo 2.
• Keep them silly and speaking English. They aren't just cannon fodder, they're comic relief.

• I think that a compromise between the Halo 3 Brutes and the Reach Brutes would be great.
• Reach-style Brutes should be uncoordinated and operate somewhat independently of each other.
• Halo 3 style Brutes should emphasize and improve the Brute Pack. Fire and maneuver, coordinated grenade volleys, the whole shebang.

• Pretty please?

• The only improvement from Reach that I can think of is to make them more prone to landing.


: 1) Get back to basics. No more perks, no more weapon unlocks, no more custom
: loadouts, no more care packages personal ordnance. That belongs in games
: like COD, not Halo. Put everybody back on a level playing field, which
: means everybody starts with the same gear and same abilities. Armor
: abilities should, as a rule, be items you have to pick up off the
: battlefield. If they exist, loadouts should not be the norm (restrict them
: to gametypes like Invasion), and when they are enabled, they should be
: presets.

I don't care in the slightest about Multiplayer, but some people are going to want to be able to edit loadouts for custom games. If you mention this later, apologies.


: 1) Art Design. Ditch those freakish mutants that the art team thought were
: good designs for the Jackals and Grunts.

You stated elsewhere that animals with such bizarrely different physiology wouldn't even be in the same genus.
How radically can congenital defects change a person's skeletal structure?

: I don't mind new armor designs to
: mark a new faction, but to radically change alien physiologies in a manner
: that defies all sense and reason just shatters immersion. It's already too
: late to salvage the changes to the Dawn and the Chief's armor,

The Hell it is.

Halo 5: Open with the Master Chief clad in armor that is a direct interpretation of the Mark VI. Never acknowledge the abomination from Halo 4 ever again.
Problem solved.

: 2) User Interface. Get rid of that horrid UI from Halo 4 and just reuse the
: one from Reach.


: 5) And for the love of God, have an actual, real, full-color, full-length,
: made-of-paper instruction manual. These former mainstays are starting to
: become an endangered species, and that makes me a sad panda.

Earth first! We'll log the other planets later!

Messages In This Thread

Halo 5 Hopes.Chewbaccawakka9/14/13 2:32 pm
     Re: Halo 5 Hopes.serpx9/14/13 2:39 pm
           Re: Halo 5 Hopes.Quirel9/14/13 3:15 pm
                 Re: Halo 5 Hopes.serpx9/14/13 3:50 pm
                       Re: Halo 5 Hopes.thebruce09/17/13 8:16 pm
     Re: Halo 5 Hopes.Pkmnrulz2409/14/13 4:00 pm
           Re: Halo 5 Hopes.Chewbaccawakka9/14/13 4:18 pm
                 Re: Halo 5 Hopes.Pkmnrulz2409/15/13 2:29 am
                       Re: Halo 5 Hopes.scarab9/15/13 5:12 am
     Re: Halo 5 Hopes.RC Master9/14/13 7:04 pm
           Re: Halo 5 Hopes.scarab9/14/13 7:24 pm
                 Re: Halo 5 Hopes.RC Master9/15/13 7:40 am
           Re: Halo 5 Hopes.Revenant19889/14/13 9:04 pm
                 Re: Halo 5 Hopes.Buttskunk9/14/13 10:02 pm
                 Re: Halo 5 Hopes.LostSpartan9879/15/13 12:17 am
                       He is a clonescarab9/15/13 5:17 am
                 Re: Halo 5 Hopes.Pkmnrulz2409/15/13 11:10 am
           Re: Halo 5 Hopes.Captain Spark9/15/13 1:27 pm
           Re: Halo 5 Hopes.Sliding Ghost9/16/13 8:05 pm
                 Addendum: Re: Halo 5 Hopes.Sliding Ghost9/16/13 8:15 pm
     Better enemiesQuirel9/14/13 8:32 pm
           Re: Better enemiesbryan newman9/16/13 1:19 am
                 Real Prometheans would be cool-just NO ROBOT DOGS! *NM*Leviathan9/16/13 3:32 pm
                 Re: Better enemiesQuirel9/16/13 9:04 pm
           Re: Better enemiesSliding Ghost9/16/13 8:12 pm
                 Re: Better enemiesQuirel9/16/13 8:56 pm
                       Re: Better enemiesSliding Ghost9/16/13 9:31 pm
                       Re: Better enemiesRagashingo9/16/13 9:32 pm
                             Re: Better enemiesSliding Ghost9/17/13 1:26 am
                       Re: Better enemiesAzo 'Galvat9/17/13 9:41 am
                             Re: Better enemiesthebruce09/17/13 8:29 pm
                                   Sush. You're being logical. *NM*Azo 'Galvat9/17/13 9:18 pm
                                   Re: Better enemiesStephen L. (SoundEffect)9/17/13 9:33 pm
                                         Re: Better enemiesKermit9/18/13 10:49 am
                                               Re: Head-canon FTW! *NM*thebruce09/18/13 12:15 pm
                                   Re: Better enemiesQuirel9/18/13 12:48 pm
     Re: Halo 5 Hopes.ArteenEsben9/14/13 9:25 pm
           AdditionalArteenEsben9/15/13 9:48 am
     Re: Halo 5 Hopes.scarab9/15/13 5:42 am
           Re: Halo 5 Hopes.Apollo9/15/13 8:45 am
                 Re: Halo 5 Hopes.scarab9/15/13 1:57 pm
           Re: Halo 5 Hopes.davidfuchs9/15/13 9:29 am
     Re: Halo 5 Hopes.Dervish9/15/13 11:12 am
     My biggest hopeserpx9/15/13 4:43 pm
           It'll have been 7 years...RC Master9/16/13 1:37 pm
     Deep, throaty "Wort, wort, wort"s! *NM*CARDO 8 ATL9/15/13 5:03 pm
     I want the UNSC to be heroes again...Leviathan9/15/13 6:05 pm
           They could start by not being dicks to colonistsGrizzlei9/15/13 7:21 pm
     Cody's Tips!Cody Miller9/16/13 10:58 pm
           I question your definition of QTEsRagashingo9/16/13 11:29 pm
                 Re: I question your definition of QTEsSliding Ghost9/17/13 1:42 am
                       Re: I question your definition of QTEsRagashingo9/17/13 1:58 am
                             Re: I question your definition of QTEsSliding Ghost9/17/13 3:15 am
                                   Re: I question your definition of QTEsSliding Ghost9/17/13 3:16 am
                                   Re: I question your definition of QTEsRagashingo9/17/13 3:30 am
                                         Re: I question your definition of QTEsSliding Ghost9/17/13 3:55 am
                       Re: I question your definition of QTEsserpx9/17/13 11:59 pm
                             Re: I question your definition of QTEsthebruce09/18/13 12:16 pm
                             Re: I question your definition of QTEsQuirel9/18/13 4:42 pm
                                   Re: I question your definition of QTEsthebruce09/18/13 6:05 pm
           Do QTEs make for good boss fights?Quirel9/17/13 1:31 pm
                 Re: Do QTEs make for good boss fights?Sliding Ghost9/18/13 1:23 am
           What about...kanbo9/18/13 12:17 am
                 This one is fascinatingCody Miller9/18/13 4:26 pm
     Where to begin?Gravemind9/18/13 12:56 am
           Re: Where to begin?Sliding Ghost9/18/13 1:24 am
           Re: Where to begin?Gravemind9/18/13 3:46 am
           Re: Where to begin?Revenant19889/18/13 8:37 am
                 Re: Where to begin?Quirel9/18/13 11:08 am
                       Re: Where to begin?Revenant19889/18/13 11:18 am
                             Re: Where to begin?Quirel9/18/13 11:19 am
                                   Re: Where to begin?Revenant19889/18/13 11:57 am
                 Re: Where to begin?Gravemind9/18/13 2:21 pm
           Re: Where to begin?Cody Miller9/18/13 12:50 pm
                 Re: Where to begin?Phoenix_92869/18/13 2:07 pm
                       Re: Where to begin?Revenant19889/18/13 2:27 pm
                             Re: Where to begin?Moorpheusl99/18/13 4:02 pm
                       Re: Where to begin?Cody Miller9/19/13 1:02 pm
                 Re: Where to begin?Gravemind9/18/13 2:30 pm
           Re: Where to begin?scarab9/18/13 2:15 pm
           Re: Where to begin?Cody Miller9/18/13 4:29 pm
           Re: Where to begin?Quirel9/18/13 5:01 pm
                 Re: Where to begin?Gravemind9/19/13 12:25 am
                       Re: Where to begin?Quirel9/19/13 1:01 am
           Re: Where to begin?Captain Spark9/18/13 6:35 pm
           Re: Where to begin?Archilen9/19/13 11:49 am
     Re: Halo 5 Hopes.General Vagueness9/27/13 7:32 pm

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