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I do actually.
: Sure you can pack in nicer
: textures, have more particles on screen, render at larger resolutions,
: have five thousand more polygons on each and every widget on each and
: every character, but the difference between a character comprised of 300
: polygons and one composed of 900 is a lot greater than one composed of
: 20,000 and 60,000.
As if more polygons were the only way to get better graphics.
: The future of games simply cannot be "look how much more crap we can
: throw on screen", just ask the people trying to push 4K televisions.
As if increasing the resolution is the same as increasing graphical quality. SD DVDs looked real and they were 480p.
: Things like more dynamic AI, deeper role-playing systems and more
: expansive worlds are a much better investment, not to mention just
: creating good gameplay. It wouldn't have mattered if we had Bioshock
: Infinite's graphic fidelity applied to the first game; I would still have
: found its gameplay tedious and its narrative without steam.
Glad I'm not the only one who hated Bioshock.