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Re: And a note on Prometheans
By:scarab
Date: 12/6/13 2:20 pm
In Response To: And a note on Prometheans (Dervish)

: There are three main elements to a video game character: fictional role,
: appearance, and gameplay functionality. Characters work best when all
: three elements work together as a cohesive whole. For example, the
: fictional role of Grunts is to be goofy, cowardly enslaved soldiers that
: breathe methane. Their appearance as stocky, awkward guys with gas masks
: complements this background. Likewise, their gameplay role as cannon
: fodder reinforces both their fiction and look. [snip]

: In contrast, the fiction, appearance and gameplay mechanics of the
: Prometheans seem to have been developed independently. Fictionally,
: they're damned human souls, which is neat, but their gangley limbs and
: skull faces don't match up with that at all. The way the Knights and
: Watchers interact and work differently whether you encounter them together
: or separately is neat, but again it isn't reinforced by story or art.

And they have been 'deevolved' so they are literally retarded humans placed into non-human robot bodies and this is somehow an effective combination.

Those doggies you fight have human minds in them. How does that work? How does it help? How do we relate to them?

And Watchers, they are very small, do they have babies inside them? Is it poignant because we are fighting flying babies in caskets?

Even if 343 took on board the idea of giving our enemies personalities - just what does a retarded human in a dog body being forced to fight a human descendant think or feel? How do you express it?!? Will they be talking doggies or will they bark their feelings? Will they emote like Lassie? Urrr... whilst they attack you with their Binary Rifles?

Salvidor Dali couldn't make this stuff up.


Messages In This Thread

Enemy Personalities and Promethean ProblemsApollo12/5/13 10:24 pm
     Re: Enemy Personalities and Promethean Problemsdavidfuchs12/5/13 11:32 pm
     Re: Enemy Personalities and Promethean ProblemsRagashingo12/6/13 1:31 am
           Re: Enemy Personalities and Promethean ProblemsApollo12/6/13 6:54 am
     Re: Enemy Personalities and Promethean Problemsscarab12/6/13 9:45 am
           Important reading material.uberfoop12/6/13 11:58 am
                 Re: Important reading material.scarab12/6/13 12:58 pm
     AI personality = possibly best thing about HaloDervish12/6/13 1:33 pm
           And a note on PrometheansDervish12/6/13 1:44 pm
                 Re: And a note on Prometheansscarab12/6/13 2:20 pm
                       Re: And a note on PrometheansDervish12/6/13 4:41 pm
                             Re: And a note on Prometheansscarab12/6/13 7:05 pm
                 Re: And a note on PrometheansRC Master12/7/13 2:27 pm
     On diagloue, localization and last-gen problemskornman0012/6/13 4:05 pm
           Re: On diagloue, localization and last-gen problemAvateur12/6/13 5:55 pm
           Do they HAVE to localize it ?RC Master12/7/13 12:13 pm
     Re: Enemy Personalities and Promethean ProblemsAvateur12/6/13 5:52 pm
           Re: Enemy Personalities and Promethean Problemsscarab12/6/13 7:00 pm
                 Re: Enemy Personalities and Promethean ProblemsAvateur12/6/13 7:29 pm
                       Re: Enemy Personalities and Promethean Problemsscarab12/6/13 9:45 pm
     General thoughts.Quirel12/6/13 10:24 pm
           Re: General thoughts.Avateur12/7/13 12:26 am
                 Re: General thoughts.Quirel12/7/13 3:36 am
           Re: General thoughts.scarab12/7/13 4:03 am
                 I forgot about the terminalsscarab12/7/13 4:20 am
                       Re: I forgot about the terminalsClarion12/7/13 9:41 am
                             Re: I forgot about the terminalsRC Master12/7/13 12:53 pm
                 Re: General thoughts.Avateur12/7/13 1:23 pm
                       Re: General thoughts.thebruce012/10/13 10:11 am
                 Re: General thoughts.Quirel12/7/13 3:36 pm
                       Re: General thoughts.scarab12/7/13 4:17 pm
                             Speaking of which...uberfoop12/7/13 4:23 pm
                             Re: General thoughts.Quirel12/7/13 5:02 pm
           *Like* *NM*thebruce012/10/13 10:07 am
           Well-articulated, good sir. *NM*The Lionheart12/11/13 12:35 am

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