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Re: Enemy Personalities and Promethean Problems
By:davidfuchs
Date: 12/5/13 11:32 pm

: Recently I've been mulling over the various approaches Bungie and 343i have
: taken in characterizing the enemies we face in the Halo games and how
: those personalities are conveyed to the player.

: This can obviously be done through a number of ways: story plot, design, AI
: behaviour, weapons used and to name a few. But one that's been of
: particular interest to me is the use of language and voice.

: Take Grunts for instance. In Halo 1 - ODST they spoke, taunted, screamed in
: English, and were overall pretty funny. I'd say it's not unreasonable to
: say that it was the comic relief they offered that made them one of the
: more memorable enemies in the series. Aside from bringing the lols, their
: humour made them fun to fight.

: I'd say that the most interest enemies in Halo are the ones that communicate
: with the player, Grunts, Elites, Brutes and the Flood. While the Flood
: doesn't speak per se, their screams and roars are still damn well scary
: and achieve the desired effect.

: Prometheans therefore serve as an exception that proves the rule in a sense.
: I doubt I'm alone in saying that the Prometheans were fairly uninspiring
: enemies to fight in Halo 4. Sure they had their share interesting
: behavioural traits, but despite Kiki Wolfkill's assurance that they wern't
: robots or monsters, they were essentially robot monsters.

: They didn't have personalities. Grunts are cowards that make the player
: laugh. The Elites are proud warriors and battle field commanders. The
: Brutes are barbaric space apes who just want to rip you apart. And the
: Flood are gross, scary space zombies.

: But the Prometheans? They're robot bullet sponges. We had no idea what they
: were feeling, why they were attacking us, or how are actions affected
: them. This lack of character seriously undermined any capacity for them to
: be interesting enemies to fight, let alone build a saga around. Sure 343i
: tells us they're "tortured human souls" but how is this conveyed
: to the player?

: (The change from having the grunts and elites speak English was also a step
: backwards on the same principle)

: What do you guys think?

I'd say you're right in that it played a role, but I think that if you fixed the other issues with the Prometheans we wouldn't really be having a discussion about this part.

On the Covenant side, I really do agree that the Covenant should go back to English; while I appreciate the effort 343 is putting into making the Elites more fleshed out from a societal standpoint that doesn't mean we have to pretend Halo 2 didn't happen. And the Grunts should be funny again!


Messages In This Thread

Enemy Personalities and Promethean ProblemsApollo12/5/13 10:24 pm
     Re: Enemy Personalities and Promethean Problemsdavidfuchs12/5/13 11:32 pm
     Re: Enemy Personalities and Promethean ProblemsRagashingo12/6/13 1:31 am
           Re: Enemy Personalities and Promethean ProblemsApollo12/6/13 6:54 am
     Re: Enemy Personalities and Promethean Problemsscarab12/6/13 9:45 am
           Important reading material.uberfoop12/6/13 11:58 am
                 Re: Important reading material.scarab12/6/13 12:58 pm
     AI personality = possibly best thing about HaloDervish12/6/13 1:33 pm
           And a note on PrometheansDervish12/6/13 1:44 pm
                 Re: And a note on Prometheansscarab12/6/13 2:20 pm
                       Re: And a note on PrometheansDervish12/6/13 4:41 pm
                             Re: And a note on Prometheansscarab12/6/13 7:05 pm
                 Re: And a note on PrometheansRC Master12/7/13 2:27 pm
     On diagloue, localization and last-gen problemskornman0012/6/13 4:05 pm
           Re: On diagloue, localization and last-gen problemAvateur12/6/13 5:55 pm
           Do they HAVE to localize it ?RC Master12/7/13 12:13 pm
     Re: Enemy Personalities and Promethean ProblemsAvateur12/6/13 5:52 pm
           Re: Enemy Personalities and Promethean Problemsscarab12/6/13 7:00 pm
                 Re: Enemy Personalities and Promethean ProblemsAvateur12/6/13 7:29 pm
                       Re: Enemy Personalities and Promethean Problemsscarab12/6/13 9:45 pm
     General thoughts.Quirel12/6/13 10:24 pm
           Re: General thoughts.Avateur12/7/13 12:26 am
                 Re: General thoughts.Quirel12/7/13 3:36 am
           Re: General thoughts.scarab12/7/13 4:03 am
                 I forgot about the terminalsscarab12/7/13 4:20 am
                       Re: I forgot about the terminalsClarion12/7/13 9:41 am
                             Re: I forgot about the terminalsRC Master12/7/13 12:53 pm
                 Re: General thoughts.Avateur12/7/13 1:23 pm
                       Re: General thoughts.thebruce012/10/13 10:11 am
                 Re: General thoughts.Quirel12/7/13 3:36 pm
                       Re: General thoughts.scarab12/7/13 4:17 pm
                             Speaking of which...uberfoop12/7/13 4:23 pm
                             Re: General thoughts.Quirel12/7/13 5:02 pm
           *Like* *NM*thebruce012/10/13 10:07 am
           Well-articulated, good sir. *NM*The Lionheart12/11/13 12:35 am

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