![]() |
![]() |
|||
![]() |
||||
![]() |
||||
Frequently Asked Forum Questions | ![]() |
|||
![]() |
||||
![]() |
![]() |
|||
![]() | ||||
![]() | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
![]() | ||||
![]() | ||||
![]() | ||||
![]() | ||||
![]() | ||||
![]() |
: No racing. No juggernaut. No assault. But Grifball is in Halo 4, better than
: ever.
: We're not sure why they chose Grifball, but it gives 343 a heck of a lot of
: goodwill from the Grifball community, since we know we might have faced
: the same fate as those other lost gametypes.
I disagree that it's better than ever, partly from changes made to Grifball in particular (which I think are now just in the "pro" gametype) and the gameplay as a whole. I think they tried to make Assault and CTF work more than they do and failed, probably because of time limitations-- most or all of the "on-disk" maps have neutral flag stands, they have Grifball ball spawns, some options for CTF and Grifball are still there but don't work, and in the description text for several of Grifball options the ball is called a bomb.