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New mechanic: Induction charging / signal strenth
By:scarab
Date: 4/2/13 1:41 pm
In Response To: Polishing a turd (scarab)

: Having said that: maybe Forerunner weapons recharge when within about 20m of
: a Promethean. That would encourage getting close and avoid the need to
: hunt for crates.

Make sure that there is no physical connection between weapon and PKs. The player can assume that weapons are recharged via something like induction. Let Forerunner weapons recharge when near crates or Prometheans.

Play test to establish how near you need to be to get a recharge. Level designers can establish areas of feast or famine. Areas that you can camp in for a while with infinite ammo, and no-recharge areas that you need to cross in order to take the fight to the enemy.

This gives you a new, area based, mechanic. Have a visible indicator on HUD and/or weapon that lets you know if you are in range of a charger. Maybe have a WI-fi/Signal-strength indicator. High signal recharges almost immediately. Low signal takes time to recharge shots.

People understand signal strengths. AFAIK this is a new weapon mechanic but builds on top of area control and can encourage getting close to enemies. Close is dangerous but has a reward. Kill most crawlers but let some near to recharge. Maybe more powerful enemies recharge your weapon faster.

Thoughts anyone?


Messages In This Thread

What Went Wrong With the Prometheans (via Joystiq)MacGyver103/31/13 5:50 pm
     Very well said *NM*GrimBrother One3/31/13 6:14 pm
           Appreciate the support on Waypoint, too.GrimBrother One3/31/13 9:50 pm
                 Re: Appreciate the support on Waypoint, too.MacGyver103/31/13 10:09 pm
                 Re: Appreciate the support on Waypoint, too.Metalingus6273/31/13 10:47 pm
     I don't think that they can be fixedscarab3/31/13 7:02 pm
           Re: I don't think that they can be fixedBlueNinja3/31/13 7:10 pm
                 I hope we don't *NM*scarab3/31/13 7:26 pm
           Re: I don't think that they can be fixedDEEP NNN3/31/13 7:57 pm
                 Re: I don't think that they can be fixedscarab3/31/13 9:36 pm
                       Re: I don't think that they can be fixedDEEP NNN3/31/13 10:28 pm
                             Re: I don't think that they can be fixedGeneral Vagueness4/1/13 6:53 pm
                                   Re: I don't think that they can be fixedDEEP NNN4/1/13 7:05 pm
                                         Re: I don't think that they can be fixedGeneral Vagueness4/1/13 7:16 pm
                                               Re: I don't think that they can be fixedDEEP NNN4/1/13 7:28 pm
                                                     Re: I don't think that they can be fixedGeneral Vagueness4/2/13 12:29 am
     Re: What Went Wrong With the Prometheans (via JoysTDSpiral3/31/13 7:24 pm
           Re: What Went Wrong With the Prometheans (via Joysdavidfuchs3/31/13 10:32 pm
                 Re: What Went Wrong With the Prometheans (via JoysGeneral Vagueness4/1/13 6:55 pm
     Super mega definitive guide to fixing Prometheansuberfoop4/1/13 12:36 am
           Re: Super mega definitive guide to fixing PrometheRagashingo4/1/13 2:07 am
           Re: Super mega definitive guide to fixing PrometheMetalingus6274/1/13 7:37 pm
                 Re: Super mega definitive guide to fixing Prometheuberfoop4/1/13 11:39 pm
                       Re: Super mega definitive guide to fixing Promethethebruce04/3/13 10:42 am
           Love this. So much.Monochron4/2/13 11:07 am
           Polishing a turdscarab4/2/13 11:46 am
                 New mechanic: Induction charging / signal strenthscarab4/2/13 1:41 pm
     Re: What Went Wrong With the Prometheans (via JoysKermit4/1/13 8:40 am
           Re: What Went Wrong With the Prometheans (via JoysGeneral Vagueness4/1/13 7:11 pm
     Re: What Went Wrong With the Prometheans (via Joysstabbim4/1/13 12:01 pm
     Re: What Went Wrong With the Prometheans (via JoysGeneral Vagueness4/1/13 6:43 pm

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