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Re: I don't think that they can be fixed
By:DEEP NNN
Date: 3/31/13 7:57 pm
In Response To: I don't think that they can be fixed (scarab)

: Yes they can improve hit registering but what can they do about their
: personalities?

: According to the fiction they are 'enslaved' devolved humans stolen via the
: Composer about 100,000 years ago. What on earth will their personalities
: be like? Will they mooch about like head-crab zombies? Where is the fun in
: fighting composed former humans?

I think I see where you are going with this. I too was thinking the composed humans couldn't show their true emotions since they were enslaved and controlled.

I believe 343i can fix them up enough to make them more interesting by adding more menacing animations. I find the back plate fluttering to be quite good and scary. Knights walk a bit stiff legged so maybe that can be improved to be more fluid.

The Watchers are nearly perfect in my opinion, as are the Crawlers. Perhaps the Crawlers animations could be made even more dog-like while adding a bit of gravity to their jumps.


Messages In This Thread

What Went Wrong With the Prometheans (via Joystiq)MacGyver103/31/13 5:50 pm
     Very well said *NM*GrimBrother One3/31/13 6:14 pm
           Appreciate the support on Waypoint, too.GrimBrother One3/31/13 9:50 pm
                 Re: Appreciate the support on Waypoint, too.MacGyver103/31/13 10:09 pm
                 Re: Appreciate the support on Waypoint, too.Metalingus6273/31/13 10:47 pm
     I don't think that they can be fixedscarab3/31/13 7:02 pm
           Re: I don't think that they can be fixedBlueNinja3/31/13 7:10 pm
                 I hope we don't *NM*scarab3/31/13 7:26 pm
           Re: I don't think that they can be fixedDEEP NNN3/31/13 7:57 pm
                 Re: I don't think that they can be fixedscarab3/31/13 9:36 pm
                       Re: I don't think that they can be fixedDEEP NNN3/31/13 10:28 pm
                             Re: I don't think that they can be fixedGeneral Vagueness4/1/13 6:53 pm
                                   Re: I don't think that they can be fixedDEEP NNN4/1/13 7:05 pm
                                         Re: I don't think that they can be fixedGeneral Vagueness4/1/13 7:16 pm
                                               Re: I don't think that they can be fixedDEEP NNN4/1/13 7:28 pm
                                                     Re: I don't think that they can be fixedGeneral Vagueness4/2/13 12:29 am
     Re: What Went Wrong With the Prometheans (via JoysTDSpiral3/31/13 7:24 pm
           Re: What Went Wrong With the Prometheans (via Joysdavidfuchs3/31/13 10:32 pm
                 Re: What Went Wrong With the Prometheans (via JoysGeneral Vagueness4/1/13 6:55 pm
     Super mega definitive guide to fixing Prometheansuberfoop4/1/13 12:36 am
           Re: Super mega definitive guide to fixing PrometheRagashingo4/1/13 2:07 am
           Re: Super mega definitive guide to fixing PrometheMetalingus6274/1/13 7:37 pm
                 Re: Super mega definitive guide to fixing Prometheuberfoop4/1/13 11:39 pm
                       Re: Super mega definitive guide to fixing Promethethebruce04/3/13 10:42 am
           Love this. So much.Monochron4/2/13 11:07 am
           Polishing a turdscarab4/2/13 11:46 am
                 New mechanic: Induction charging / signal strenthscarab4/2/13 1:41 pm
     Re: What Went Wrong With the Prometheans (via JoysKermit4/1/13 8:40 am
           Re: What Went Wrong With the Prometheans (via JoysGeneral Vagueness4/1/13 7:11 pm
     Re: What Went Wrong With the Prometheans (via Joysstabbim4/1/13 12:01 pm
     Re: What Went Wrong With the Prometheans (via JoysGeneral Vagueness4/1/13 6:43 pm

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