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Yes. We get to play on an asteroid. Yay! Oh, it's just a cave and it's night outside. No hollow cylindrical space that rotates to provide gravity. It's just a cave.
: 3. Lack of new challenge
True, though I'm not sure what new stuff I'd want. Apart from fixing the Hog experience.
: 4. Spartan Ops
It was fun. I haven't replayed since it finished.
: Large sections of the game are segments like flying the death star trench
: run, boosting the ghost through the earthquake, mowing down stuff with the
: mantis, piloting the pelican and quicktime events. The problem for me with
: these is that the scenarios are rather simple, with no real room to play
: or improve or really scale with difficulty. You have a few easy things to
: get the hang of, then you can do the segment easily. This doesn't really
: inspire me to repeat those parts of the game.
I haven't replayed the campaign for months.
: The level design for me again did not really take advantage of any of the new
: things offered in the game. I did not see any level that stood out from
: anything in any of the other Halo games besides the Gimicky stuff listed
: above. Marathon infinity used the same engine as Marathon 2, yet the
: levels design made it feel totally new and fresh. Same with the fan maps
: like Evil, Tempus Irae, etc. Halo 4 used a completely new engine! Why are
: all the levels still the same? Why aren't we seeing Infinity / Evil /
: Tempus Irae style innovation in our levels? Add to the fact that many of
: the stages were deliberate throwbacks to previous games, the experience
: really was more of the same. That's not bad in and of itself, but…
: Lack of new challenge. You can take all your skills from Reach and prior and
: finish Halo 4. There simply aren't any new techniques to master. The new
: enemies are killed the same way as the old ones. The new weapons work the
: same way as the old ones. Rather than playing it and realizing how much I
: have left to learn, I play it and realize how much I already know. Can I
: beat RC Master's times? Not right now. But why would I want to when I can
: be working on a new game that requires me to learn new stuff?
Prometheans were an exercise in accurate rapid shooting. Headshoot crawlers, get the Watcher before it gets into cover. Wear down the Knight before its shields regenerate. It felt good in the early stages of the game but got old fast. Hour after hour of concentrated rifle shooting.
: I might be trying the new spartan ops, but I have no HD space so I have no
: way to play them.
: I do not think the Halo formula is stale; I think the design and imagination
: of the games is stale.