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d'oh. :P
: If Gen II was as good as the original, why haven't we seen attempts to
: destroy the armor when it's in danger of falling into the hands of the
: Covenant? You come across the bodies of dead Spartan IVs, but they're of
: zero importance. Contrast First Strike, where Blue Team made sure to make
: Grace's armor self-destruct when they couldn't take it with them.
: Oh, that's right. Lone Wolf.
: Correction: They were in a very expensive and highly advanced suit of
: generalized armor. MJOLNIR was a can-do will-do anything technological
: marvel that excelled in all combat situations. Then there were variants.
: Most were for applications that would require structural changes to the
: armor (EOD, CQB, EVA) or were made by other parties (Rogue was a
: privatized version, Hayubasa was a competing program/$500 toilet seat) or
: were probably non-canon (ODST, Security).
: Now that Halo 4 and, to a lesser extent, Halo Reach have introduced a
: plethora of redundant armor sets (Halo 4 has three separate sets for
: tracking fugitives.) the base MJOLNIR seems pathetic. All it has are
: strength-enhancement and shields.
I wasn't commenting on the technological advancements in the armor - of course they're more technically advanced; more capabilities and such. But that precisely plays into my point - the perceived value of both the individual and the suit itself seem much less significant (at least as I've taken in recent narratives) than the II's (even III's). They seem treated like beefed up suits of soldier armor (even though they are presented as more technologically advanced and streamlined in their purposes).
Where there were soldiers with Spartan mountainous peaks, now there is a landscape with a variety of hills; even though the landscape is higher above sea level. Or something like that. #analogies