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~Do I really need to be told what slayer or any gametype is? maybe for the first time playing that gametype that would be cool but really, if your playing Halo you should know its gametypes and what to do in them. You sure you don't want Jeff to go through a half hour tip session on the basic points of Slayer too? actually I wouldn't mind that do that.
~The intros are kind of uneeded but theres not anyway they are getting rid of them. so I'll have to get used to it, just gonna miss being able to take out that last opponent during the victory screen. but the S4's just remind me of dudebros now, buncha' frat bois that dominated their MLG matches and are gonna have a deworito chugging party after wards. these are supposed to be the defenders of Earth and her colonies?! Jeez I might as well surrender to the Neo-Covenant now.
~The low drumbeat music doesn't need to go throughout the whole match, I'd like it how firefight did it, plays for the first minute stops then starts up near the end that'd be nice.
~*sigh* ADS, I've made my peace with it but I'm gonna miss the classic Halo zoom. maybe theres a way to combine the 2 I don't know...
~Spartan Abilities I got no comments about, just so long as I'm not pulling off mortal combat levels of controller button pressing. also please let the Auto Sentry turret armor ability be in in some way its a guilty pleasure to use even if it was cheap (maybe as a power up? speaking of which whats gonna happen to Speed and Strength Boost?).
~The voices neeeeeed to be cut back, I don't need 4 reminders that a heavy weapon is coming in 10, 20, 30, whatever seconds. and the metal announcements, god dang I don't think they will bug me that theirs Soo many metals for doing basic things if they would just not announce them every second. and Jeff, buddy, gotta tone down on the caffeine at your age its not good for you. ;)
~Why do the spartans sound like they have metal boxes on their feet? think it bugs me more then H4's did. Also Glass, why does it sound like I'm shooting glass?! that high pitched "Ting!" sound effect, ugh please don't let that be in the final. in fact I hope none of these sound effects are in the final, we don't need another million dollar SFX budget getting blown away on yet ANOTHER sound effect change. just mash H2A with H4's and I'll be fine with that. I really just think that at this point the 343i developers change the sound effects in every game just as an excuse to go shoot guns at their shooting range, wouldn't blame them either have you ever fired an AR or sniper rifle IRL? its pretty fun.
~Sprint, while I really don't give 2 darns if its in the game or not, just looks weird with those running animations esp. with the pistol, what am I doing running high school track & field or fighting in a space station/alien planet?. Go back to Halo 4's because theirs something not right with that running animation.
~So this space station level in the second match, if we say use a game type thats not breakout are we still gonna be gravlift launch into battle or are we just gonna spawn? I'm just wondering if thats just gonna be exclusive to that gametype or everytime we use that map no matter what.
~How come the shielding goes down soo fricken fast? really it just looks like H1 gameplay with pistols the way the shields go down in an instant give the shields some buff to them!
~Please make Kill-Cams how they were in Halo 4, just specific to the game type. I know normal 4v4 team and lone wolf slayer had kill cams but I won't need them in every game type.
~So is this Prophet's Potato Sword gonna be in all maps or exclusive to this one? because I don't want to lose my awesome looking Blue Energy sword (now in Red, thanks for that btw! love the reference to Headhunters) to something I bake in a microwave.
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Think thats it for now, otherwise I'm good. but I'm hoping for a "Classic Halo" gametype where its just straight Halo gameplay without the Halo 5 adage.