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- Bungie's logo on the boxart for MCC and Halo 3.
- Difficulty symbols are Halo 4 style. >:(
- Campaign scoring for Halo 2, I'm assuming added to H:CE and H4 campaign and SpOps.
- Max party size of 4 for all 4v4 playlists. Sorry MM night attendees. :(
(I doubt that one is final, but I don't like seeing it)
- In game leaderboards. Probably for Campaign scores, but I'd be surprised if there were no multiplayer leaderboards.
- Controls appear to be very customizable. Something about swapping the d-pad with the buttons, and swapping the bumpers with the triggers.
- As GV noticed, 5th engine (H2:A) has callouts on the HUD like Reach. Should add the compass, too.
- Glad they brought up visual noise. That was one of H:R and H4's biggest problems in regards to multiplayer, and acknowledging it while promising to turn it down put a big smile on my face.
- The little NAV points above the weapons are a nice touch. They aren't obstructive like the huge markers in H4, and they only appear within about 15 feet of the weapon. I think they'll keep remembering weapon timers important, while eliminating the rare problem of not being able to see a weapon that you know should be there.
- Vehicles appear on radar in 5th engine, like in H4.
- Overshield has the H4 model in the 5th engine.
- Carbine appears to be H2 model in 5th engine.
- Can't tell if grenade indicators are still in the 5th engine (they were during E3).
- Since they're remaking all of those old gametypes in the 5th engine, it makes me wonder if they'll add any to H4, since 5th engine is just a heavily modified H4 engine. I doubt it's that simple, but it'd be pretty cool if they'd fix a lot of H4's problems now that they have the opportunity.
- The Gungoose's guns are just 2 SMGs taped to the front. Makes me wonder if you can switch out what guns are on there.
- I hope one of the unannounced vehicles is the Locust. How cool would that be?
- Mr. Snipe's achievement recommendation: Splatter an enemy with the soccer ball on Metropolis - 70 GS.
- The Q&A is still horrible.