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: Allowing the small tower sniper access from below totally changes the time it
: takes to get there; now, instead of going up and around, you can drop
: through the teleporter - it probably cuts 5 seconds off the grab time (and
: that time was crucial in lots of gametypes). Likewise, the shield in the
: middle... it totally kills the ability of snipers at small tower to pick
: off folks at big tower (well, left and center, at least). That's a pretty
: big change that messes with really common strategies.
: It also looks like you can climb along the rocks on the outside of the curved
: ramp at the bottom of big tower - that might not be bad, but I bet it
: makes changes in how people assault that area, maybe in ways that aren't
: fully understood yet.
: I dunno. I guess the original map is there for folks who want it - but the
: idea that 'we can make changes like this and NOT affect the original
: gameplay, just add to it' is a silly one.
I was really surprised by some of the changes too. For a moment I was thinking, hey the H2 hard core aren't getting what they were promised but then I did a second take. These 6 maps and sandbox are a hybrid. Pretty much experimental in every way. The old H2 original gameplay will still be very much available on the original maps. Nobody looses, I guess.