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: Allowing the small tower sniper access from below totally changes the time it
: takes to get there; now, instead of going up and around, you can drop
: through the teleporter - it probably cuts 5 seconds off the grab time (and
: that time was crucial in lots of gametypes). Likewise, the shield in the
: middle... it totally kills the ability of snipers at small tower to pick
: off folks at big tower (well, left and center, at least). That's a pretty
: big change that messes with really common strategies.
: It also looks like you can climb along the rocks on the outside of the curved
: ramp at the bottom of big tower - that might not be bad, but I bet it
: makes changes in how people assault that area, maybe in ways that aren't
: fully understood yet.
: I dunno. I guess the original map is there for folks who want it - but the
: idea that 'we can make changes like this and NOT affect the original
: gameplay, just add to it' is a silly one.
Yeah, you really can't say the map is the same with these changes. Some are near functionally the same - like the skybridge jump, just now streamlined. The snipe jump totally shorts the pathing to get the sniper on that side. Other changes, like the rock staircase on the spiral, seem to be an effort to remove chokepoints and make that tower more assaultable.
I wonder how many of these changes are permanent to the map and how many are Forgeable so you can revert the Anni versions to the original flow. Like, in theory, if they have the Railing pieces from Forge World you can revert the Snipe jump. the other ones seem more of a stretch.