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|suspension of disbelief|
|Posted By: butcher <email@example.com>||Date: 8/7/00 12:13 p.m.|
In Response To: Re: Tokyopop Article Finally Scanned! (Forensic)
> Hmm. Maybe I should have said something more along the lines of
all of the important characteristics of oni's AI have turned out to be very similar to how they were originally envisioned. it is already a reasonably good match to the design specs, and it's my hope that in the remaining development time I get the chance to flesh out everything that isn't perfect yet.
> Either way, I've decided that "AI" is less important to
one of the most important things about our AIs is that they don't cheat. unlike the majority of games out there, our characters move by actually simulating keypresses; so they run, jump, sidestep and execute shoulder rolls using exactly the same world-class animation system that we developed to model konoko. basically, there is no visual difference between the opponents you're fighting and another human. of course, I can't say the same for all of their behavior patterns, but they're pretty convincing most of the time.
but don't take my word for it, see for yourself when the game is released!
|Tokyopop Article Finally Scanned!||Bachus||8/4/00 1:10 a.m.|
|Re: Tokyopop Article Finally Scanned!||Forensic||8/4/00 9:55 a.m.|
|Re: Tokyopop Article Finally Scanned!||Nathan||8/4/00 1:45 p.m.|
|Re: Tokyopop Article Finally Scanned!||Forensic||8/4/00 3:10 p.m.|
|Thread Drift: DX terrorists||MakeMineRed||8/5/00 4:48 p.m.|
|Re: Thread Drift: DX terrorists||Harry||8/5/00 5:54 p.m.|
|Re: Thread Drift: DX terrorists||Forensic||8/7/00 7:49 a.m.|
|Re: Thread Drift: DX terrorists||*mixy||8/7/00 11:48 a.m.|
|Re: Thread Drift: DX terrorists||Mark Levin||8/7/00 5:38 p.m.|
|suspension of disbelief||butcher||8/7/00 12:13 p.m.|
|Re: suspension of disbelief||Forensic||8/7/00 12:44 p.m.|
|Re: Tokyopop Article Finally Scanned!||Dan Rudolph||8/4/00 8:19 p.m.|
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