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|Re: Thread Drift: DX terrorists|
|Posted By: *mixy <firstname.lastname@example.org>||Date: 8/7/00 11:48 a.m.|
In Response To: Re: Thread Drift: DX terrorists (Forensic)
> Also, enemies will follow you through doors fine, but they're completely
Haha, i just used the same technique in the MJ12 facility...
> Overall, it seems like they had a lot of fantastic ideas, but the
yea the creative talent and the technical skills just arent spread evenly throughout the gaming industry... (q3a anyone?) i wish deus ex were as detailed about damage as soldier of fortune. Its really helpful [read: fun] to watch someone react correctly to location specific damage. I also wish that deus ex were 3rd person (with better character animation) instead of 1st person. lets see.. what else can i gripe about... oh ya, i take back what i said about the engine being slow, i've been playing at 1024x768 lately, and didnt notice a performance hit from 640x480... thats gotta be a plus... or somethin...
|Tokyopop Article Finally Scanned!||Bachus||8/4/00 1:10 a.m.|
|Re: Tokyopop Article Finally Scanned!||Forensic||8/4/00 9:55 a.m.|
|Re: Tokyopop Article Finally Scanned!||Nathan||8/4/00 1:45 p.m.|
|Re: Tokyopop Article Finally Scanned!||Forensic||8/4/00 3:10 p.m.|
|Thread Drift: DX terrorists||MakeMineRed||8/5/00 4:48 p.m.|
|Re: Thread Drift: DX terrorists||Harry||8/5/00 5:54 p.m.|
|Re: Thread Drift: DX terrorists||Forensic||8/7/00 7:49 a.m.|
|Re: Thread Drift: DX terrorists||*mixy||8/7/00 11:48 a.m.|
|Re: Thread Drift: DX terrorists||Mark Levin||8/7/00 5:38 p.m.|
|suspension of disbelief||butcher||8/7/00 12:13 p.m.|
|Re: suspension of disbelief||Forensic||8/7/00 12:44 p.m.|
|Re: Tokyopop Article Finally Scanned!||Dan Rudolph||8/4/00 8:19 p.m.|
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