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Re: Thread Drift: DX terrorists
Posted By: ForensicDate: 8/7/00 7:49 a.m.

In Response To: Thread Drift: DX terrorists (MakeMineRed)

> Speaking of the AI, an interesting trick is to hide under a table after
> luring the baddies to your location. If they can't see you, you can
> kneecap 'em to death, and they'll never think to crouch down to spot you.
> However, if they've crouched before you hide, you're toast. Believe me. I
> know this is true.

Also, enemies will follow you through doors fine, but they're completely puzzled by hatches and holes. I can take down a dozen men by poking my head out of a sewer, zapping one with a tranq dart, ducking down until the soldiers stop running around like chickens and forget I exist, then repeat.

Overall, it seems like they had a lot of fantastic ideas, but the technology they were using just couldn't support it.

> Finally made it to Hong Kong; looking for 1313 Tannochi Road.

Get ready for some of the most puzzling AI reactions in the history of video games.

> MakeMineRed

[ Message Index ]


Tokyopop Article Finally Scanned!Bachus 8/4/00 1:10 a.m.
     Re: Tokyopop Article Finally Scanned!Forensic 8/4/00 9:55 a.m.
           Re: Tokyopop Article Finally Scanned!Nathan 8/4/00 1:45 p.m.
                 Re: Tokyopop Article Finally Scanned!Forensic 8/4/00 3:10 p.m.
                       Thread Drift: DX terroristsMakeMineRed 8/5/00 4:48 p.m.
                             Re: Thread Drift: DX terroristsHarry 8/5/00 5:54 p.m.
                             Re: Thread Drift: DX terroristsForensic 8/7/00 7:49 a.m.
                                   Re: Thread Drift: DX terrorists*mixy 8/7/00 11:48 a.m.
                                         Re: Thread Drift: DX terroristsMark Levin 8/7/00 5:38 p.m.
                       suspension of disbeliefbutcher 8/7/00 12:13 p.m.
                             Re: suspension of disbeliefForensic 8/7/00 12:44 p.m.
                 Re: Tokyopop Article Finally Scanned!Dan Rudolph 8/4/00 8:19 p.m.

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