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|Re: Thread Drift: DX terrorists|
|Posted By: Forensic||Date: 8/7/00 7:49 a.m.|
In Response To: Thread Drift: DX terrorists (MakeMineRed)
> Speaking of the AI, an interesting trick is to hide under a table after
Also, enemies will follow you through doors fine, but they're completely puzzled by hatches and holes. I can take down a dozen men by poking my head out of a sewer, zapping one with a tranq dart, ducking down until the soldiers stop running around like chickens and forget I exist, then repeat.
Overall, it seems like they had a lot of fantastic ideas, but the technology they were using just couldn't support it.
> Finally made it to Hong Kong; looking for 1313 Tannochi Road.
Get ready for some of the most puzzling AI reactions in the history of video games.
|Tokyopop Article Finally Scanned!||Bachus||8/4/00 1:10 a.m.|
|Re: Tokyopop Article Finally Scanned!||Forensic||8/4/00 9:55 a.m.|
|Re: Tokyopop Article Finally Scanned!||Nathan||8/4/00 1:45 p.m.|
|Re: Tokyopop Article Finally Scanned!||Forensic||8/4/00 3:10 p.m.|
|Thread Drift: DX terrorists||MakeMineRed||8/5/00 4:48 p.m.|
|Re: Thread Drift: DX terrorists||Harry||8/5/00 5:54 p.m.|
|Re: Thread Drift: DX terrorists||Forensic||8/7/00 7:49 a.m.|
|Re: Thread Drift: DX terrorists||*mixy||8/7/00 11:48 a.m.|
|Re: Thread Drift: DX terrorists||Mark Levin||8/7/00 5:38 p.m.|
|suspension of disbelief||butcher||8/7/00 12:13 p.m.|
|Re: suspension of disbelief||Forensic||8/7/00 12:44 p.m.|
|Re: Tokyopop Article Finally Scanned!||Dan Rudolph||8/4/00 8:19 p.m.|
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