Or separate, but still disintegrate with the Prometheans. No reason why they don't do that in the first place.
: The ONLY purpose I see them used for is to remove unwanted bodies from the
: field by designating what they kill. The Bolt shot is clearly meant to
: replace Mahler (or is it Mauler?).
Mauler. Mahler was a Jewish conductor.
: But at least that weapon only had half
: the damage of a shotgun. For full effect, a player had to combine it with
: another weapon (usually another Mahler in H2). But Nope.
Halo 3, actually. I always thought it was a minus, but then again I never liked dual wielding.
Cue angry mob arriving at my doorstep in three, two, one...
: The Incinerator Cannon is a FuelRod Cannon and Rocket Laucher's bastard love
: child on steroids. Like it's parents, it too needs to be aimed near or at
: a player to kill them. Nothing wrong with that. However it also takes out
: twice as many surrounding players with it. Simply because it has bouncing
: one hit = death shrapnel! I want to kill the enemy not myself nor
: teammates!
To Hell with your multiplayer balancing. If something like the Incinerator Cannon (And I have my own problems with it, but MP balance isn't it) doesn't fit in multiplayer, just omit it or balance it independently of the campaign.
: The Promethian Rifle (or PR because I forget it's actual name) is a the
: bastard child of the Carbine and Sniper Rifle. Except it ALWAYS kills in
: one shot. Has half the clip size of the UNSC's but the auto-aim or the
: Carbine. You really don't even need a scope on it but it has one.
I WISH it was always one-hit-kill. The only things it'll kill on the first shot are Watchers, Crawlers, and Grunts.