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RC Master is right. Focus groups shouldn't dictate what the rest of us end up getting. Most players aren't going to bother to learn to use anything more than the bare minimum they need to succeed in the game anyway, which means they'll be using what's familiar for the most part (mainly the DMR and BR against guys on foot, and plasma pistols and stickies again vehicles), and few will take that limited time to go through the learning curve for something new and different. Plus a lot of people are uncreative morons who refuse to use anything other than so-called "first-order optimal strategies" (or player-preferred patterns or whatever you want to call them) and therefore at least some of the people that make up these focus groups must fit that description (I'd also like to know under what circumstances they were playing in, and if they were "hardcore" Halo fans or simply random people). So, why not take a chance and make some really new and interesting weapons instead of making and entirely "new" batch of weapons that for the most part only have trivial differences with the other weapons? Some people will use them, love them, and make frequent use of them. There are lots of games that have weapons that deviate from the "Standard FPS Guns" trope. Resistance and Unreal are notable examples. Even Halo's Needler and plasma pistol deviated from the norm, yet they have remained popular. Just because some idiots in a focus group didn't "get it" doesn't mean that those weird Promethean weapons they conceived wouldn't catch on and never get used out in the wild. I could see myself making frequent use of the Stasis Rifle both offensively (slow the enemy down and start chucking 'nades) and defensively (lay down a field to slow the guy chasing you and run away to let your shields come back). If there are any Forerunner guns in Halo 5 and 6, they need to be something other than "Forerunner shotgun," "Forerunner AR," etc.