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"One of the barriers to entry with Halo is that it is sci-fi," Holmes pointed out. "It's had a very steep learning curve that's turned off a lot of players."
While I'm sure that's true in some instances, really? The most popular game outside of Call of Duty in the FPS genre from 2001 and on had a very steep learning curve? Even outside of multiplayer? Holy cow. This isn't Barbie Horse Adventure. Well, I get a lot of H4's initial decisions now. Hand hold the daylights out of it, push all the buttons, and get those quick time events going, because we can't trust the players to figure things out or conquer challenges on their own.
I just played H4 multiplayer again the other day and a lot of good things have happened to it since I last played. I'm glad someone or a group of someones has figured out a new direction. The X's are utter trash and it's as if they aren't there, but my goodness at least multiplayer is improving.