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: Unfortunately, the more sci-fi concepts didn't resonate with players.
: "What we found as we were testing these weapons with players, the
: really deep sci-fi approach wasn't relatable. As a result, they weren't
: really gravitating to these weapons."
: "It really sucks when you're making new weapons and no one wants to use
: them," Holmes added.
Who are these "players" who play tested Halo 4, because these are seemly the people who thought that ordnance, instant respawn, super-mega-ultra-fun-time DMR, paper worthogs, and all the other crazy stuff was great fun, while sci-fi concepts were too hard to grasp.
I think 343i needs new play testers (and sound designers). I'd offer myself, but based on 343i's track record, playing countless hours of Halo 5 actually sounds tedious.