Re: 343i has three weeks to fix the MCC.
: Bullshit excuses. This isn't the first major AAA release this past year to be
: either riddled with game-breaking glitches, or have major server issues,
: or be nigh-unplayable at launch. This month alone we've seen the MCC,
: Advanced Warfare, AC: Unity, Driveclub, and LittleBigPlanet 3 launch in
: various states of disrepair, with some problems lingering not just for
: days but for weeks, and some not having any guarantee of being fixed. This
: is not acceptable. Saying we should be patient and wait for future fixes
: is saying that we should allow the industry to normalize this garbage.
: Waiting a day or two for a fix for a simple problem is one thing. Having a
: product be barely functional for weeks after launch is something else. If
: another industry did this there would be mass recalls, bad PR, and jobs
: lost. Imagine if half of Ford's models released this year all had issues
: with radiators springing leaks, ACs/heaters that didn't work, and trunks
: that didn't latch properly and popped open every time you drove over a bad
: speed bump. Imagine if every iPhone 6 couldn't connect to the internet for
: a month after launch. Imagine if Disney's Blu-ray release of Captain
: America: The Winter Soldier had 15 straight minutes of scrambled video in
: the movie. Imagine if Whirlpool or Kenmore released several models of
: refrigerator that had non-functioning ice/water dispensers. That shit
: wouldn't fly in those industries. Hell, this wouldn't fly in the gaming
: industry in the pre-online age. You either released a working product or
: you were fucked. You couldn't release a broken product and then fix it
: after the fact. The advent of online services was a double-edged sword,
: allowing devs to release patches to fix issues, but publishers are
: increasingly viewing the greater prevalence of online as a blank check to
: push unfinished and even broken games out the door and then tell us to be
: patient while they fix things that should have been fixed before the game
: went gold.
: In today's games market, we're increasingly expected to be glorified
: post-launch beta testers. We're asked to preorder everything, with no
: guarantee that we'll get a finished, working product at launch, and with
: review embargoes becoming more common we won't even know anything is wrong
: until after the fact. Instead of recalls, the consumers are given excuses
: and promises by publishers that may or may not be kept (see yesterday's
: MCC patch, which failed to do much of anything), and are told "stop
: whining" by other consumers, because fanboys are what they are. And
: that's the least of the industry's problems. A significant chunk of the
: industry is violating the customer's trust and disrespecting their time
: and money. Money is time. Time is valuable, as once lost it can never be
: recovered. Games like the MCC being released in the shape they are is
: simply inexcusable.
: I'm giving 343i three weeks. That's patient enough. There's no excuse for one
: of the biggest first-party releases this year to not be fixed within a
: month of launch. If they haven't fixed it by then, well, fuck 'em. They
: had their chance. Microsoft doesn't automatically deserve my money. I'm a
: paying customer and I'll give my money to companies that earn it.
You missed out Far Cry 4, which is suffering from some save corruption issues (to which Ubisoft's solution is to reinstall the entire game) and also GTA V, which had issues with character transfer. This was particularly surprising given GTA Online on 360/PS3 was largely a beta test for the first 2 months (but Rockstar did fix the character transfer issue within 2 days which was good).
I think I'm going to have to follow Revenant's idea and not buy at launch anymore.