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Re: Ye olde list of complaints | |
Posted By: Dan Rudolph <Ace_of_Sevens@mac.com> | Date: 1/5/01 2:01 a.m. |
In Response To: Ye olde list of complaints (Zyrxil) :: graphics: like a 32 bit version of Shogo. low detail textures and rather
Oni could have definately used a kick in the technological pants. And the environments aren't as interactive as I'd like. I wonder if they'd have been pbetter off using a licensed engine. : gameplay: i'm not sure how many times i've elbowed hard into mid-air a
I have no problem with the fighting. THe controls are fairly simple, but you can do a lot of stuff. Sounds like someone just wasn't used to hand-to-hand and the rather different kind of timing it takes from shooters. : NO ONLINE PLAY? The technological difficulties with this have been iterated many times. : This game could have been so much more complex, but perhaps seeing
This is an odd, somewhat contradictory statement. THe writer seems to want it to be like a console-style RPG, yet says it was dumbed down for consoles. Quake could have been a turn-based strategy game as well, but that's not what its creators had in mind. And it could have been pretty cool multiplayer. Maybe for Oni 2, but the internet will likely still be out of the question. : The game is pretty basic.
Actually, there are lots of combos, plus the umpteen different throws. : Combat seems okay after a while, but the special moves are pretty
I'm not sure what the author meant, because Oni doesn't have special moves in the same sense as most fighting games, and most of the fighting is done with the mouse. The most complex thing you'll do with the keyboard is dash, slide and jump-flip, none of which are very hard. : Your buddies are pretty stupid. They won't weave towards a guy with a
I haven't played the manplant level, so I can't comment on this directly, but the enemies are pretty smart. : You can kill innocents after they give you... *shudder* hypo. No
The TCTF isn't a nice organization. : The lack of moves is disheartening. Kick combos are lacking. There'll probably be more kick combos that appear a little ways into the game. : Graphics are basic. Environments seem stiff and motionless. You won't
I also wish there was more stuff around. Early press releases imply this sort of thing was planned, but it apparently fell by the wayside. : The voices are still horrible. The "villain" doesn't seem very
Maybe he isn't supposed to. : Anime cutscenes are still poor. Konoko's face when she sees the enemy
That isn't a cutscene. That's a still. : Where the hell's the multiplayer? Arena combat is VERY doable for this
What makes it so doable? From a design point of view, sure. But there are technological problems. : Well, both demos have seemed to be pretty easy. The first level the first
Whoever wrote this didn't know what they were talking about. There's a difficulty menu in the options screen. The levels are fairly easy because they're from early in the game. : Oni just isn't fun
It's great to see people complaining Oni is too much like Tomb Raider alongside those complaining that you can't grab ledges or pull blocks around. : I think it has so much more potential, but as it is, after the second
This person's complaints don't make a lot of sense. None of those things are generally thought of as characteristics of console games.
: Oni doesn't have a complex combat system by any stretch of the
The controls are simple to make it easy to learn. They really aren't much simpler than Tomb Raider, and they're simpler than fighters' because fighters' are generally hard to get the hang of. : I can see how people who are new to console-style games would dig
Oni isn't much like fighting games though. Certainly no more than Double Dragon was like Street Fighter. : You can't even pull yourself onto crates! Wtf is with that?? And some
I also think you should be able to grab ledges. It's nearly weird to be able to jump up to waist-level with something, but not be able to get on it. If I had desiged Oni's controls, I would have combined the pick-up stuff/holster key with the action key for a general action key that also grabbed ledges, but this is a minor complaint. The mouse sensitivity thing is part of a generally poor UI that will hopefully be addressed at some point. |
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