![]() |
![]() |
|||
![]() |
||||
![]() |
||||
Frequently Asked Forum Questions | ![]() |
|||
![]() |
||||
![]() |
![]() |
|||
![]() | ||||
![]() | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
![]() | ||||
![]() | ||||
![]() | ||||
![]() | ||||
![]() | ||||
![]() |
: Don't quote me on the mechanic of a teammate reviving you in particular
: though. The language they used there seems generally vague so I'd guess
: this is only for cooperative play with two-four players and not to replace
: the checkpoint system in single campaign.
I was more asking about the command-giving thing. I'd just like to say now, this may not even show up in the game, and if it does, it probably won't be as good (or fun or easy or useful or whatever) as you guys are thinking.
Really, that goes for pretty much anything in or about the game.
I say this not to disagree or be a pessimist or so I can say "I told you so", but because hopes that are too high or engaging in hype too much leads to being upset later (and then probably complaining how something didn't live up to the hype).