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Solution:
By:Pkmnrulz240
Date: 11/14/14 9:55 pm
In Response To: Re: Clarification (DrDoctor)

: The spawn/despawn method should work easily because you can choose spawn at
: start true or false (changing the starting state of the door) but all
: "interactive" items that you would want to use without spawning
: or despawning start in the same state. I got it to work with lights but
: not with doors somehow.

Here's what you need to do to solve this:

- Place your two gadgets, such as the Zanzibar gate.

Gate A Settings:
Broadcast Channel: 1

Gate B Settings:
Broadcast Channel: 2

- Place a "Switch: Toggle."

Switch: Toggle Settings:
Broadcast Channel: 1

- Place a "Trigger: On-Enter On" that covers every spawn point in the map. You may place multiples to cover spawn points, but they all need to have the same settings.

Trigger: On-Enter On Settings:
Spawn Channel: 3
Can Despawn: True
Broadcast Channel: 2

- Place a "Timer: Toggle."

Timer: Toggle Settings:
Power Channel: 2
Broadcast Channel: 3
Timer/User Data: 0

- Place a "Timer: Toggle Once."

Timer: Toggle Once Settings:
Power Channel: 1
Broadcast Channel: 2

Now, here's how everything works. When everyone spawns into the game, they will spawn into the "Trigger: On-Enter On." This turns channel 2 on. 2 things happen now:
1. "Timer: Toggle" activates immediately as the timer/user data is 0, so a 0 second delay. It activates channel 3. The "Trigger: On-Enter On" has its Spawn Channel set to 3 and is set to be able to be despawned. So this trigger (and any others with the same settings) all despawn for the rest of the game.
2. Gate B is activated as its broadcast channel is on 2. This leaves Gate B open and Gate A closed.

Now, when the "Switch: Toggle" that controls the gates is activated, 2 things happen:
1. Gate A is opened, as the switch broadcasts on channel 1 and the door was waiting for an activation on channel 1.
2. The "Timer: Toggle Once" is activated, as its power channel was waiting for an activation on channel 1. It sends out a new activation on broadcast channel 2. As its a toggle, it will change the state of channel 2 to the opposite of whatever it was. Channel 2 was previously turned on, so this turns channel 2 off. This results in the closing of Door B, which listens on channel 2.

And then, of course, you're free to continue toggling the switch, which will open/close the doors over and over.

That should do it. As I indicated in another post, I just built this model, and it works.


Messages In This Thread

Hey pete_the_duck and other ForgersDrDoctor11/14/14 8:31 pm
     Re: Hey pete_the_duck and other ForgersPkmnrulz24011/14/14 8:40 pm
           ClarificationPkmnrulz24011/14/14 8:47 pm
                 Re: ClarificationDrDoctor11/14/14 8:57 pm
                       Re: ClarificationPkmnrulz24011/14/14 9:11 pm
                             Re: ClarificationDrDoctor11/14/14 9:19 pm
                                   Solution:Pkmnrulz24011/14/14 9:55 pm
                                         Re: Solution:Pkmnrulz24011/14/14 10:02 pm
     Re: Hey pete_the_duck and other Forgerspete_the_duck11/14/14 9:03 pm
           Re: Hey pete_the_duck and other ForgersDrDoctor11/14/14 9:13 pm
                 Re: Hey pete_the_duck and other Forgerspete_the_duck11/14/14 9:17 pm
                       Re: Hey pete_the_duck and other ForgersDrDoctor11/14/14 9:21 pm
                             Re: Hey pete_the_duck and other Forgerspete_the_duck11/14/14 9:23 pm
                                   Way ahead of you.DrDoctor11/14/14 9:35 pm
                                         Re: Way ahead of you.Pkmnrulz24011/14/14 9:39 pm
                                   Re: Hey pete_the_duck and other ForgersPkmnrulz24011/14/14 10:20 pm
                                         Re: Hey pete_the_duck and other ForgersQuantum11/14/14 11:24 pm
                                         Re: Hey pete_the_duck and other Forgerspete_the_duck11/14/14 11:28 pm
                                               Re: Hey pete_the_duck and other ForgersDrDoctor11/15/14 12:31 am
                                               Re: Hey pete_the_duck and other ForgersPkmnrulz24011/15/14 9:00 am
                                                     Re: Hey pete_the_duck and other ForgersDrDoctor11/15/14 5:15 pm
                                                           Eureka!DrDoctor11/15/14 10:30 pm

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