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Re: Hey pete_the_duck and other Forgers
By:Pkmnrulz240
Date: 11/14/14 8:40 pm
In Response To: Hey pete_the_duck and other Forgers (DrDoctor)

: Have you been able to figure out how to make one switch toggle between one
: door and another? I've tried a few things with timers and had it working
: for a few tries then it seemed one stopped listening to the channel or
: something.

: Anyone? I want to make a map where if you open one door to a base it will
: open or close others.

Not entirely sure I'm understanding what you're getting at here...

If you're looking to open/close multiple doors with a single switch, just use a toggle switch (note: not toggle once), and set the broadcast channel for the switch and all the doors you want to be controlled by the switch to the same channel. So, if you switch is channel 2, set all your doors you want controlled by that switch to channel 2.

If what you meant is that you have 2 doors, and you want the switch to always open one and close the other simultaneously... My best guess would be to have one "door" (or a block or whatever you're using) spawn at the start of the game. Have the other set to *not* spawn at the start (Advanced > Place at Start > False). Make sure both are able to despawn (Scripting > Can Despawn > True). Set the spawn channel to the same value for both of them. Set a toggle switch to the same channel. This way, when you toggle the switch, the "door" that spawned at the start of the game will despawn, and the "door" that did not spawn initially will spawn. Once you toggle the switch again, the opposite will happen, and you will once again have the initial spawn door and the other will be gone.


Messages In This Thread

Hey pete_the_duck and other ForgersDrDoctor11/14/14 8:31 pm
     Re: Hey pete_the_duck and other ForgersPkmnrulz24011/14/14 8:40 pm
           ClarificationPkmnrulz24011/14/14 8:47 pm
                 Re: ClarificationDrDoctor11/14/14 8:57 pm
                       Re: ClarificationPkmnrulz24011/14/14 9:11 pm
                             Re: ClarificationDrDoctor11/14/14 9:19 pm
                                   Solution:Pkmnrulz24011/14/14 9:55 pm
                                         Re: Solution:Pkmnrulz24011/14/14 10:02 pm
     Re: Hey pete_the_duck and other Forgerspete_the_duck11/14/14 9:03 pm
           Re: Hey pete_the_duck and other ForgersDrDoctor11/14/14 9:13 pm
                 Re: Hey pete_the_duck and other Forgerspete_the_duck11/14/14 9:17 pm
                       Re: Hey pete_the_duck and other ForgersDrDoctor11/14/14 9:21 pm
                             Re: Hey pete_the_duck and other Forgerspete_the_duck11/14/14 9:23 pm
                                   Way ahead of you.DrDoctor11/14/14 9:35 pm
                                         Re: Way ahead of you.Pkmnrulz24011/14/14 9:39 pm
                                   Re: Hey pete_the_duck and other ForgersPkmnrulz24011/14/14 10:20 pm
                                         Re: Hey pete_the_duck and other ForgersQuantum11/14/14 11:24 pm
                                         Re: Hey pete_the_duck and other Forgerspete_the_duck11/14/14 11:28 pm
                                               Re: Hey pete_the_duck and other ForgersDrDoctor11/15/14 12:31 am
                                               Re: Hey pete_the_duck and other ForgersPkmnrulz24011/15/14 9:00 am
                                                     Re: Hey pete_the_duck and other ForgersDrDoctor11/15/14 5:15 pm
                                                           Eureka!DrDoctor11/15/14 10:30 pm

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