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I tried saturation before I posted my adjusted version (which apparently no one seemed to care about :P) but the colours felt unnaturally vibrant. I just opted for a bit more contrast after the white balance, which helped boost the colours a bit and retain a relative balance over the scene.
Slightly shifted white balance and a lack of contrast give the original more of a foggy, bland appearance. I'm not a huge fan of bold bright colours in a realistic scene, but many of the maps do feel very very subdued. To me bold colours feel more "video gamey" than realistic.
I remember when Wreckless was released on Xbox prime, and it looked unbelievable compared to other games trying to imitate reality. And one of the first things I noticed was the subdued saturation. By today's standards it's still pretty vibrant I think, but back then, if I recall, it even had criticism for its visual blandness; and yet was praised for how real it looked. (relatively speaking :P)
I for one don't want want bright bold colours in my Halo. Not just bland flat and foggy earthtones, but not overhwelming "clean" surfaces and colours. Splash some healthy colour where it's appropriate, but don't go hog wild in the environments just to be 'colourful'.