Re: I always loved the colors.
: H2 Coagulation had green grass, not brown...dust and mud, I guess. The canyon
: walls were a colourful bright orange-brown, not brown...dust and mud, I
: guess.
: Up until ODST, Halo managed to be a modern scifi shooter which didn't feature
: levels apparently coated in a fine layer of shit. Now, Reach and ODST
: kinda got away with it because of the way they used it, which wasn't the
: generic "grr gritty and dirty" way, but the MCC really has no
: excuse.
Halo 1-3 were very vibrant and colorful.
Then they started turning on the Gloomy Effect in the whole game and it got bland.