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: I know someone making a PS4 only game that is absolutely cutting edge for a
: huge AAA studio, and she says that it's just shy of being unsustainable in
: terms of development cost and effort. She said that she really thinks this
: is the wall, and the generation after this is going to be impossible to
: sustain unless something is done.
: So it'll happen out of necessity. Developers are going to realize that a
: secret door adds more to the world than huge set pieces and cutscenes.
: That scaling back and creating a smaller more intimate world with more to
: do (and more you can miss), makes the world feel bigger and players engage
: more.
: The levels in Human Revolution are larger and more detailed than in Deus Ex,
: so why is hong kong in Deus Ex more immersive than Shanghai in HR? Because
: HR forgot that Deus Ex was great because everything was below the surface.
: HR actively pushes sidequests and secrets on you instead of hiding them
: and not telling you. You are rewarded for gaming the aug system to explore
: in Deus Ex by finding cool shit, some of which significantly changes the
: way you view the game. In HR, you are steered that way so you can feel
: good for finding secrets!
: It may take one more generation, but we will go back to Deus Ex's way of
: doing things, and resources will be spent hiding more rather than showing
: more.
I can help your AAA friend.
Standardize production for a story arc. I.E. Trilogy.
Recycle.
Re-use.
Reduce unnecessary technological innovation.
Improve story content.
Increase story content.
Decrease time between releases.
Watch the fans go wild with their new toys.