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Re: Proto-character and complaints

Posted By: William Wallace (ppp-1-251.cvx4.telinco.net)
Date: 1/31/2000 at 4:00 a.m.

In Response To: Re: Proto-character and complaints (Forrest)

: >Check minimum attribute stats for humans plz!

: I don't see any. The closest I see is: Human
: The most common of the Myth races, humans do not have any
: particular advantages or disadvantages.
: Racial Characteristics: Literacy ~ Semi-Literate
: Age: 18/70
: Height: 5i/7í
: Psychology: No special rules
: Reputation: Light
: Languages: Bruig
: Move: 8

: And there's nothing there about MC, RC, S, T, INT, DX, I,
: WP, or Fel.

It's in the chart about the different races' attribute profiles. You may not be able to see it because you are using a Mac. Download the zip from AN page again because it now has an HTML file which you can use.

: Ah, there it is! Common Shield. I'm viewing this with
: BBEdit, so it got lost in the jibberish. BTW, I know
: your true name, Ducky's computer's name, and
: everywhere those files have been! Muahahahaha! That's
: MS Word for you!

Argh! Now you're gonna come and eat me!

: Aw, alright. When I first designed my character in GURPS,
: that's how I got a lot of my points, by making my
: character a very straight-and-narrow kind of guy (I
: wouldn't just go around killing people to get what I
: want, I refuse to use strong magic, etc)

: Well, all of them. Perhaps allow half of the points from
: one area to be transferred to any other areas. So,
: right now my guy is poor, weak as hell, and a friendly
: genious. So that's two disadvantages to one advantage.

Weak = low S and T, Poor = poor job, Friendly = high Fel, Genius = high Int

: If I could transfer monetary points to attribute
: points, I could beef my guy up to at least
: villager-level. And only allowing half would keep
: people from, as you said, spending all their skill
: points on attributes, or some such.

I posted a reply to Silicon above that you should read about this. It's not official yet but it might help.

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