: >Check minimum attribute stats for humans plz!
: I don't see any. The closest I see is: Human
: The most common of the Myth races, humans do not have any
: particular advantages or disadvantages.
: Racial Characteristics: Literacy ~ Semi-Literate
: Age: 18/70
: Height: 5i/7í
: Psychology: No special rules
: Reputation: Light
: Languages: Bruig
: Move: 8
: And there's nothing there about MC, RC, S, T, INT, DX, I,
: WP, or Fel.
It's in the chart about the different races' attribute profiles. You may not be able to see it because you are using a Mac. Download the zip from AN page again because it now has an HTML file which you can use.
: Ah, there it is! Common Shield. I'm viewing this with
: BBEdit, so it got lost in the jibberish. BTW, I know
: your true name, Ducky's computer's name, and
: everywhere those files have been! Muahahahaha! That's
: MS Word for you!
Argh! Now you're gonna come and eat me!
: Aw, alright. When I first designed my character in GURPS,
: that's how I got a lot of my points, by making my
: character a very straight-and-narrow kind of guy (I
: wouldn't just go around killing people to get what I
: want, I refuse to use strong magic, etc)
: Well, all of them. Perhaps allow half of the points from
: one area to be transferred to any other areas. So,
: right now my guy is poor, weak as hell, and a friendly
: genious. So that's two disadvantages to one advantage.
Weak = low S and T, Poor = poor job, Friendly = high Fel, Genius = high Int
: If I could transfer monetary points to attribute
: points, I could beef my guy up to at least
: villager-level. And only allowing half would keep
: people from, as you said, spending all their skill
: points on attributes, or some such.
I posted a reply to Silicon above that you should read about this. It's not official yet but it might help.