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Re: Proto-character and complaints

Posted By: William Wallace (ppp-1-92.cvx4.telinco.net)
Date: 1/30/2000 at 8:21 a.m.

In Response To: Proto-character and complaints (Forrest)

: Here's my proto-character, I'd like some help getting him
: hammered out right.

: ---Attributes---
: MC 18
: RC 6
: S 6
: T 18
: INT 42
: DX 18
: I 25
: WP 25
: Fel 42

Check minimum attribute stats for humans plz!
Nice character. About area knowledge, survival, languages. The only normal way to have All is to buy every different type. This would cost a lot of points, but the only other way I could do it is to have your character extra powerful compared to everyone else! What do you all think of that??

: Now, on to the complaints. (1) No defensive implements
: available, like shields. I want a small shield to
: deflect blows with, as that is a key element to
: defense which I see so often underused.

Yes there is! Look at combat section: Armour for rules and consumer guide section: armour for cost!

: (2) No
: disadvantages for action-limiting moves, for example
: Pacifism, Aggression, Cowardice, Foolhartiness, etc.

I took them out because a) some are reflected by Fel attribute and b) in my opinion they are best expressed via role-playing and not having any points given to you for them. The GURPS system was intended to allow you to make any type of race in any world and to use dis/adv to make them. Dorfs normalls have low Fel representing their grumpyness!

: And most importantly, (3) No transfer of points from
: one category area to another. I don't need a lot of
: expensive things, so I want to be able to spend more
: character points on attributes or skills or something.

Character points from where? I couldn't allow skill pts to be used on attributes as then people would only put them on attributes! Which different categories do you mean?

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